As requested by Ronald J Paris!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Thull (Advanced Race, 16 RP)
According to some scholars, thull could be the missing link between humans and giants. A primitive and illiterate race, they thrive in uncivilized lands, and tend to keep to themselves. Thull are neither good nor evil, and care little for the affairs of the greater world.
Type: Humanoid (giant) (0 RP)
Size: Large (7 RP) Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.
Speed: Slow (-1 RP) 20 ft.
Ability Score Modifiers: Weakness (-1 RP) +2 Con, +2 Wis, -4 Cha. Thull are heavy-built, primitive, and clumsy.
Languages: Xenophobic (0 RP) Thull begin play speaking only Giant. They can learn Common, Dwarven, Goblin, or Orc if they have a high Intelligence score.
Feat and Skill Racial Traits
Child of Nature (4 RP): Thull get a +4 racial bonus to Survival checks in areas with the same climate as their home region, and can always take 10 on Survival checks in these areas.
Improvised Tools (2 RP): Thull gain the Tool Optimizer feat as a bonus feat at 1st level.
Sense Racial Traits
Low-Light Vision (1 RP)
Scent (Advanced Trait, 4 RP)
Nessun commento:
Posta un commento