This class required -at the same time- very few adaptations and a profound rewriting. This is not my first attempt, but I hope it's well done this time! In the next posts I will provide new spells and a new feat to use with the PrC.
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Master of Many Forms
A master of many forms has no shape that she calls her own. Instead, she occupies whatever body is most expedient for her at the time. While others base their identities largely on their external forms, a master of many forms actually comes closer to her true self through her transformations. Of necessity, her sense of self is based not on her outward form, but on her soul, which is truly the only constant about her. It is the inner strength of that soul that enables her to take on any shape and remain herself within.
Mostly druids and shifters choose the master of many forms path, but a few characters from other classes are able to select it too. Such a character can be a great force for either good or ill in the world. The same opponents may face her again and again, in one shape after another, never realizing that they are actually facing a single enemy.
Requirements
To qualify to become a master of many forms, a character must fulfill all the following criteria.
Feats: Alertness, Endurance
Special: Wild shape or equivalent class feature at druid level 7th.
Class Skills: Bluff, Climb, Craft, Diplomacy, Disguise, Handle Animal, Knowledge (Nature), Perception, Profession, Run, Stealth, Survival, Swim.
Skill Points at each Level: 4 + Int modifier.
Hit Die: d8
The following are the class features of the master of many forms prestige class.
Weapon and Armor Proficiency: The master of many forms gains no proficiency with any weapon or armor.
Improved Wild Shape (Sp): A master of many forms adds her class level to her effective druid level for determining the powers and uses per day of her wild shape ability. In addition, as she increases in experience, her wild shape can work in new ways. Every time she gains a level in this prestige class, the master of many forms can select one new spell effect from the following list to add to her wild shape ability. The master of many forms can select any effect available to her level in this prestige class or less. The GM can allow other spells to be added to the list.
1st Level– aberrant form I*, beast shape III (magical beasts), fey form I, lesser proxy aspect, monstrous physique I, object shape I, vermin shape I, undead anatomy I.
3rd Level– beast shape IV, construct body**, monstrous physique II, object shape II, ooze form I, vermin shape II, undead anatomy II.
5th Level– aberrant form II*, fey form II, form of the dragon I✣, geniekind, monstrous physique III, ooze form II, proxy aspect, undead anatomy III.
7th Level– aberrant form III*, fey form III, form of the dragon II✣, giant form I, magical beast shape, monstrous physique IV, object shape III, ooze form III.
8th Level– form of the dragon III✣, giant form II, greater proxy aspect, iron body, statue, undead anatomy IV.
9th Level– fey form IV, object shape IV.
10th Level– polymorph any object, shapechange.
* Legendary Games, Cultic Cryptomancia
** Kobold Press, Deep Magic
✣ With the GM’s permission, these spells can also provide the effect of the corresponding form of the alien dragon or form of the exotic dragon spells.
Wild Feats: At 1st and 4th level, a master of many forms gains a bonus feat. This feat must require the wild shape ability, and the character must meet its other prerequisites.
A Thousand Faces (Ex): At 7th level, a master of many forms gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.
Timeless Body (Ex): At 9th level, a master of many forms no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the character still dies of old age when her time is up.
Evershifting Form (Su): At 10th level, the master of many forms reached the pinnacle of her shapechanger abilities. She can use improved wild shape once per round, at will, gains the shapechanger subtype and becomes immune to all transmutation effects unless she is willing to accept it.
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