This is another companion of Angela. I thought for a while before deciding that a few levels in magus were better than a dip in wizard. He can use a cutlass and have panache this way!
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Anton Der Braas (CR 22)
Male middle-aged unchained rogue 15 (Phantom Thief)/magus 4 (Spire Defender)/stranger 7
N Medium humanoid (human)
Init +16/+21, amazing initiative; Senses Perception +34
Defense
AC 35, touch 24, flat-footed 26 (cannot be caught flat-footed) (+6 armor, +5 deflection, +9 Dex, +5 natural)
hp 212 (19d8+95+28)
Fort +16, Ref +23, Will +16. +2 on Ref (weasel familiar), +2 resistance bonus (cape of daring deeds)
Defensive Abilities evasion, force of will, hard to kill, improved uncanny dodge, mythic saves, recuperation, uncanny dodge
Offense
Speed 30 ft.
Melee +4 scimitar of the striking wing +28/+23/+18 (1d8+13, 18-20), +4 fate-stealing prehensile shocking burst whip +29/+24/+19 (1d8+13+1d6 electricity, +1d10 electricity burst on a critical hit), dagger of a thousand bites +24/+19/+14 (1d4+10, 19–20), bladed ring +23/+18/+13 (1d3+5)
Ranged dagger of a thousand bites +24 (1d4+13, 19-20)
Special Attacks deeds (derring-do, dodging panache +7, opportune parry and riposte, menacing swordplay), mythic power 17/day, spell combat, spellstrike, surge +1d10
Spell-Like Abilities (CL 19th; concentration +26)
At will- oath of anonymity (CL 15th)
At will (spending mythic power)- whispering wind, wind wall, gaseous form, air walk, control winds (DC 17), wind walk, elemental body IV (air only)
1/day- animate rope (CL 15th), commune
Magus Spells Prepared (CL 4th, concentration +11)
2nd Level- gust of wind (DC 19), invisibility, rope trick
1st Level- blade lash, burning hands (DC 18), feather fall, jump, magic missile
0-Level- detect magic, mage hand, prestidigitation (DC 17), read magic
Statistics
Str 20, Dex 28, Con 20, Int 24, Wis 20, Cha 24
Base Atk +14; CMB +23; CMD 38 (42 vs. disarm, sunder and losing grip [gloves of dueling])
Traits Ambitious, Reckless
Feats AcrobaticM, Agile Maneuvers, Amateur SwashbucklerM*, Brilliant Planner*, Combat Expertise* (+4/-4), Criminal Reputation*, Dazzling DisplayM, Defiant Luck, Dervish Dance, Dodge*, Enrage Opponent*, Equipment Trick* (rope), Extra Arcana (x2), Inexplicable Luck, Two-Weapon Fighting, Weapon Finesse*, Weapon Focus (cutlass), Weapon FocusM (whip)
Skills Acrobatics +45, Bluff +29/+36, Diplomacy +36/+40/+44, Escape Artist +38, Fly +37, Intimidate +36/+40, Knowledge (arcana) +29, Knowledge (dungeoneering) +29, Knowledge (local) +36, Knowledge (nobility) +29, Perception +34, Profession (gambler) +27, Sense Motive +27/+32, Sleight of Hand +31, Spellcraft +36, Stealth +38
Languages Auran, Common, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan
SQ arcane pool (9 points), arcane augmentation +1, broad education, finesse training (dagger, whip), magus arcana (familiar, flamboyant arcana, spell blending), path abilities (apparent demise, confidence, mortal herald [Air/Wind], mythic panache, sardonic wit, take your best shot, whiplash), refined education (Acrobatics, Diplomacy, Escape Artist, Intimidate, Knowledge/local, Perception, Spellcraft, Stealth), rogue talents (always prepared, celebrity perks, combat trick, familiar, intrigue feats, major magic, minor magic, panache [7 points], renown), social sense +5, stranger maneuver (surprise strike)
Gear +4 scimitar of the striking wing (55,000), +4 fate-stealing prehensile shocking burst whip (102,801 gp), dagger of a thousand bites (24,502 gp), wizard’s mail (52,100 gp), amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), bladed ring (19 gp), blessed book (12,500 gp), cape of daring deeds (9,000 gp), daredevil boots (1,400 gp), escape ladder (4,000 gp), gloves of dueling (15,000 gp), headband of mental superiority +6 (144,000 gp), plume of panache (1,000 gp), poison pill ring, silver (100 gp), potion of cure serious wounds (750 gp), ring of enemy detection (as the rod, 11,750 gp), ring of protection +5 (50,000 gp), rope of climbing (3,000 gp), rogue’s kit (50 gp), signet ring (5 gp), stylish hat (50 gp), thieves’ ring (300 gp), wanderlust map (600 gp), 73 gp.
Ooth, Weasel Familiar (Pilferer)
Effective Wizard Level 19
N male Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +23
Defense
AC 24, touch 14, flat-footed 22 (+2 Dex, +10 natural, +2 size)
hp 106
Fort +9, Ref +12, Will +10
SR 24
Offense
Speed 20 ft., climb 20 ft.
Melee bite +18 (1d3-4 plus attach)
Space 2-½ft.; Reach 0 ft.
Spell-Like Abilities (level 19th, concentration +16)
Constant- nondetection (DC 23)
Statistics
Str 3, Dex 15, Con 10, Int 15, Wis 12, Cha 5
Base Atk +14; CMB +14 (+18 with steal); CMD 20 (22 vs. steal, 24 vs. trip)
Feats Greater Steal, Improved Steal, Weapon Finesse
Skills Acrobatics +32, Climb +10, Escape Artist +24, Stealth +37; Racial Modifiers +4 Stealth, +8 Acrobatics
SQ empathic link, scry on familiar, share spells, sneak +9, speak with master
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