domenica 6 dicembre 2020

Tzivad the Cat Rider, Level 16

 And here we go mythic again!

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Tzivad, the Catrider CR 16

Piper bard (Archaeologist) 12/cavalier 4 (Beast Rider)/trickster 1

CG humanoid (elf, feyblood)

Init +5; Senses low-light vision, Perception +23


Defense

AC 29, touch 20, flat-footed 24 (+9 armor, +5 deflection, +5 Dex). +4 vs. trap attacks

hp 115 (12d8+4d10+32+4)

Fort +12, Ref +15, Will +13. +4 Ref to avoid traps

Defensive Abilities evasion, hard to kill, trap sense +4, uncanny dodge


Offense

Speed 30 ft.

Melee +5 carouser’s retort +24/+19/+14 (1d6+6, 18-20), fighting tankard +19/+14/+9 (1d4+2) or +5 carouser’s retort/fighting tankard +22/+17/+17/+12

Ranged +3 composite shortbow +21/+16/+11 (1d6+4, x3) or fighting tankard +19 (1d4+2)

Special Attacks adaptive strike, archaeologist’s luck 38 rounds/day (+3), cavalier’s charge, challenge 2/day (+4 damage, +2 morale bonus on ranged attacks against target), deadly throw, mythic power 5/day, tactician 1/day (Drinking Buddy, 5 rounds), surge +1d6

Spell-Like Abilities (CL 16th, concentration +22)

1/day- cause fear (DC 17), charm person (DC 17), sleep (DC 17)

Bard Spells Known (CL 12th, concentration +18)

4th Level (5/day)- bountiful banquet, lesser entice fey, untold wonder, wall of sound

3rd Level (5/day)- confusion (DC 20), cure serious wounds, deep slumber (DC 20), free spirit

2nd Level (7/day)- absurdity (DC 20), allegro, animal trance (DC 20), cure moderate wounds, drunkard’s breath (DC 19)

1st Level (8/day)- cure light wounds, enhance water hideous laughter (DC 18), pick your poison, sleep (DC 18)

0-Level (at will)- daze (DC 17), ghost sound (DC 17), haunted fey aspect, lullaby (DC 17), summon instrument, unwitting ally (DC 17)

Masterpieces Known Ballad of the Glorious Hero


Statistics

Str 12, Dex 21, Con 15, Int 19, Wis 14, Cha 22

Base Atk +13; CMB +18; CMD 29

Traits Accelerated Drinker, Fortified Drinker

Feats Agile Maneuvers, Boon CompanionM, Brew Potion, Catch Off-Guard*, Drinking Buddy*, Throw Anything, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)

Skills Craft (alchemy) +27, Diplomacy +25, Disable Device +27, Handle Animal +25, Knowledge (nature) +29, Perception +23, Perform (string) +27, Profession (herbalist) +21, Ride +25, Stealth +24/+26

Languages Common, Draconic, Dwarven, Elven, Sylvan, Treant

SQ assured drinker, bardic knowledge +6, clever explorer +6, forest slip, lore master 2/day, exotic mount, jack-of-all-trades, musical composition, order of the land, rogue talents (ki pool [2 points], poison bomb, smoke bomb)

Gear alchemist’s lab (200 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), bard’s kit (41 gp), belt of physical perfection +2 (16,000 gp), brastlewark brew (150 gp), brawler’s brew (150 gp), +5 carouser’s retort (51,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), headband of mental superiority +4 (64,000 gp), healer’s kit (50 gp), jousting celestial lucky drunk’s armor (29,540 gp), laughing gas (500 gp), nimble nectar (200 gp), poet’s cloak (good for what ails you), (9,750 gp), potion of cure serious wounds (750 gp), ring of protection +5 (50,000 gp), +3 composite shortbow (+1) (18,450 gp) with 20 arrows (1 gp), 1 slow burn arrow (100 gp), 2 tangleshot arrows (40 gp), 2 trip arrows (50 gp) and 2 pheromone arrows (30 gp), sleep arrow (132 gp), soothing lyre (45,000 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 4 gp, 5 sp


Ferencfurter, Giant Cat Companion (Daredevil), Equivalent Druid Level 16th

N Large animal

Init +9; Senses low-light vision, scent; Perception +7


Defense

AC 24, touch 14, flat-footed 19 (+5 Dex, +10 natural, –1 size)

hp 110 (13d8+52)

Fort +11, Ref +13, Will +6

Defensive Abilities devil may care, improved evasion, evasion


Offense

Speed 40 ft.

Melee bite +16 (1d8+8 plus grab), 2 claws +16 (1d6+8 plus grab)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +16, 1d6+8)


Statistics

Str 26, Dex 20, Con 17, Int 5, Wis 15, Cha 10

Base Atk +9; CMB +18; CMD 33 (37 vs. trip)

Feats Endurance*, Improved Initiative, Intimidating Prowess, Jumper, Mobility*, Narrow Frame, Weapon Focus (bite), Weapon Focus (claw), Toughness

Skills Acrobatics +17, Escape Artist +11, Intimidate +14, Perception +7, Survival +7

SQ artful acrobat +6, link, tricks (combat trained, liberator, performance, entertain, menace, subdue)

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