domenica 18 ottobre 2020

The Snow Queen, Level 12

 We begin to see Elsa ad she is between the end of Frozen 1 and the beginning of Frozen 2. I chose the Spirit Guide archetype, by the way, because she should be able to invoke the powers of the other four elemental spirits when needed- in addition to having a shamanic flavor.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

The Snow Queen CR 15

Human oracle 12 (Spirit Guide)/hierophant 6

NG Medium humanoid (human)

Init +8/+10; Senses Perception +5


Defense

AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)

hp 105 (12d8+24+24)

Fort +8; Ref +8; Will +13. +2 on Ref during winter months

Defensive Abilities force of will, hard to kill, mythic saves, recuperation; Immune charm


Offense

Speed 30 ft.

Melee +2 icy burst quarterstaff +11/+6 (1d6+2+1d6 cold)

Special Attacks blizzard 1/day (5 rounds, 16 10-foot cubes, 16d4 damage, DC 23), hex (hypothermia, 3 round, DC 21), ice splinter 6/day (1d6+6), mythic power 15/day, surge +1d8

Spell-Like Abilities (CL 12th, concentration +17)

2/day- summon monster VIII (elder ice elemental)

Oracle Spells Known (CL 12th, concentration +17)

6th Level (3/day)- cold ice strike (DC 23), cone of cold (DC 23), freezing sphereM (DC 23), mass cure moderate wounds

5th Level (6/day)- hymn of mercy (DC 20), icy prisonM (DC 22), mass cure light wounds, holy iceM (DC 22), sacred nimbus, summon monster V (ice elementals only)

4th Level (7/day)- alter river, cure critical wounds, death ward, greater positive pulse (DC 19), ice storm, path of glory, restoration

3rd Level (7/day)- cure serious wounds, dispel magic, elemental aura (cold) (DC 20), elemental speech, life current (DC 18), magic circle against evil, magic vestment, remove curse, sleet stormM

2nd Level (7/day)- abeyance, calm spirit (DC 17), communal endure elements, cure moderate wounds, elemental touch (cold) (DC 19), frost fallM (DC 19), holy ice weapon, shatter (DC 17), snow shape, summon monster II

1st Level (12/day)- bless, cure light wounds, endure elements, frostbiteM, ice armor, magic weapon, peace bond, protection from evil, sanctuary (DC 16), songbird

0-Level (at will)- create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, vigor, virtue

Mystery Winter; Spirit Frost


Statistics

Str 10, Dex 14, Con 15, Int 12, Wis 17, Cha 20

Base Atk +9; CMB +9; CMD 21

Traits House of Green Mothers’ Pupil, Rich Parents

Feats Alertness, Elemental FocusM (cold), Elemental Spell (cold), Extra Revelation, Familiar Bond, Improved FamiliarM, Rime Spell, Widen SpellM

Skills Diplomacy +20, Knowledge (nature) +16, Knowledge (nobility) +16, Knowledge (religion) +16, Perform (sing) +17, Survival +15

Languages Aquan, Common

SQ amazing initiative, bonded spirit (ancestors, frost, lore, tribe), divine surge (inspired spell), oracle’s curse (reclusive), path abilities (divine metamastery, divine potency, mythic domain, mythic spellcasting x2, overcome curse), revelations (blizzard, child of winter, ice shape 8/day [26 cu. ft.], servant of winter)

Gear cloak of resistance +2 (4,000 gp), crystal tiara (32,400 gp), +3 glamered icelink chainmail (26,800 gp), gloves of personal purity (1,000 gp), oracle’s kit (9 gp), 2 potions of cure serious wounds (1,500 gp), +2 icy burst quarterstaff (32,300 gp), lesser ring of revelation- child of winter (10,000 gp)


Small Ice Elemental Familiar

Equivalent Wizard Level 12
N Small outsider (air, cold, elemental, extraplanar, water)
Init +0; Senses darkvision 60 ft., snow vision; Perception +5

Defense
AC 29, touch 11, flat-footed 28 (+18 natural, +1 size)
hp 52

Fort +5, Ref +4, Will +8
Defensive Abilities improved evasion; Immune cold, elemental traits
Weaknesses vulnerable to fire

Offense
Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee slam +11 (1d4+1 plus 1d3 cold)
Special Attacks numbing cold (DC 12)

Statistics
Str 12, Dex 10, Con 13, Int 13, Wis 11, Cha 11
Base Atk +9; CMB +9; CMD 19 (can’t be tripped)
Feats Power Attack
Skills Knowledge (local) +3, Knowledge (nature) +13, Knowledge (planes) +6, Perception +5, Spellcraft +3, Stealth +9, Swim +11

Languages Aquan, Common

SQ ice glide, icewalking, speak with master

Nessun commento:

Posta un commento