Here’s another race I converted by request of my patron Ronald J Paris. It was already published on my Patreon page. If you like it and wish to ask me for some personalized material, please donate!
Mistji (Advanced Race, 12 RP)
Mistji are the descendants of humanoids who were exposed for generations to magic radiations from the First World, and became almost living incarnations of magic energy.
Type Fey (mistji) (2 RP)
Size Medium (0 RP)
Speed 30 ft. (0 RP)
Ability Score Modifier: Paragon (1 RP) +4 Int, -2 Str, -2 Dex, -2 Con. Great wizards and sorcerers, mistji are nevertheless frail and prone to ailments.
Language: Standard (0 RP) Mistji start the game knowing Common and Mistji. A mistji with a high Intelligence score can select Celestial, Draconic, Elven, Sylvan, and Undercommon as bonus languages.
Offense Racial Traits
Magic Toughness (2 RP) A mistji gains a +2 racial bonus on saving throws againstspells and spell-like abilities.
Magical Racial Traits
Arcane Focus (1 RP): Mistji gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
Mistji Magic (2 RP): Mistji gain the following spell-like abilities:
1/day- dancing lights, detect magic, harvest season, read magic.
Senses Racial Traits
Low-Light vision
Skill and Feat Racial Traits
Eldritch Healer (2 RP): Mistji have a +2 racial bonus on all Heal skill checks.
Green Sage (2 RP) Mistji have a +2 racial bonus on all Knowledge (nature) skill checks.
Nessun commento:
Posta un commento