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Vega Highwell, CR 8
Human sorcerer 8 (Crossblooded)/archmage 3
CG Medium humanoid (human)
Init +4; Senses Perception +2
Defense
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 50 (7d6+14+9)
Fort +4, Ref +3, Will +5; +4 bonus vs. spells with the evil descriptor; +2 trait vs. supernatural attacks, spells, or spell-like abilities from undead creatures; +2 vs. charm effects
Defensive Abilities hard to kill, recuperation
Offense
Speed 30 ft.
Melee mwk traveling kettle +2 (1d6-1)
Ranged ray +5 (by spell)
Special Attacks mythic power 9/day, surge +1d6
Spell-Like Abilities (CL 7th; concentration +12)
1/day- stabilize
Sorcerer Spells Known (CL 7th; concentration +12)
3rd Level (5/day)- ablative barrier, cure serious wounds
2nd Level (7/day)- cure moderate wounds, kinetic reverberation, protection from arrows, resist energy, silk to steel
1st Level (8/day)- cure light wounds, detect undead, mage armor, magic missile, protection from evil, shield, stunning barrier (DC 16)
0-Level (at will)- arcane mark, dancing lights, detect fiendish presence, detect magic, disrupt undead, mending, message, ray of frost, resistance
Bloodlines Arcane, Unicorn
Statistics
Str 8, Dex 12, Con 15, Int 14, Wis 14, Cha 20
Base Atk +3; CMB +2; CMD 13
Traits Bonded Token, Self-Sustaining, Spirit-Touched; Drawbacks Overprotective
Feats Blessed, Blissful Spell, Combat CastingM*, Eschew Materials*, Improved CounterspellM*, Silent Spell, Skill Focus* (Heal), Weapon Focus (ray)
Skills Heal +15, Knowledge (arcana) +12, Knowledge (planes) +12, Survival +9, Use Magic Device +15
Languages Celestial, Common, Necril
SQ amazing initiative, arcane bond (bonded token), arcane metamastery, bloodline arcanas, bloodline intensity, eldritch breach, wild arcana
Gear +3 silken ceremonial armor (9,180 gp), cooking kit (3 gp), floral hairpins (bonded token; headband of mental prowess +2 [Int, Wis]) (10,000), ring of counterspells (4,000 gp), sorcerer’s kit (8 gp), mwk traveling kettle (305 gp), 4 gp
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