mercoledì 15 gennaio 2020

Blackcap 15, Level 20

This build is done- next time, something new!
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Blackcap Fifteen CR 25
Human mortal usher 10/spiritualist (Phantom Blade) 10/VMC oracle/guardian 10
NG Medium humanoid (human)/outsider (native)
Init +15; Senses Perception +31
Aura catrina’s calm (DC 26)

Defense
AC 33, touch 20, flat-footed 28 (+8 armor, +5 deflection, +5 Dex, +5 natural)
hp 263 (20d8+120+50)
Fort +23, Ref +15, Will +27
Defensive Abilities cling to life, force of will, hard to kill, immortal, invincible stand, lesson learned, mythic saves, parry spell, quick recovery, recuperation, shrug it off, spirit shield 14 hours/day (+8), sudden block, to the death, true defender, unstoppable, yamaraj-feather cloak; DR 2/--; Immune death effects, electricity; Resist cold 20; SR 18

Offense
Speed 30 ft., fly 60 ft. (good)
Melee falchion two-handed +28/+23/+18 (2d4+17, 18-20), falchion one-handed +26/+21/+16 (2d4+14, 18-20), unarmed strike +24/+19/+14 (1d10+10), and/or morrigna wrappings (+5 brilliant energy disruptive whip) +25/+20/+15 (1d3+11)
Special Attacks ancestral weapon 14 min/day (+1 ghost touch machete, +21, 1d6+7, 19-20), avenging maneuver, blood of heroes 4/day (5 rounds, +3), burst through, mythic power 23/day, olethros’ agent, reaping strike +5d6, spell combat, spellstrike, surge +1d12, symbolic bolt 12/day (+26, cold/negative energy/positive energy 1d6+10, untyped 1d3+10)
Spell-Like Powers (CL 15th, concentration +20)
At will- detect fiendish presence (CL 20), detect undead
3/day- calm spirit
1/day- see invisibility (lasts 10 minutes)
Spiritualist Spells Known (CL 15th, concentration +24)
5th Level (5/day)- awaken the devoured (DC 24), banishing blade (DC 24), dismissal (DC 24), planar adaptation
4th Level (6/day)- dimension door, hasten judgment (DC 23), shadow step, speak with haunt (DC 23)
3rd Level (7/day)- analyze aura, fly, heroism, protection from natural attacks, spirit-bound blade
2nd Level (7/day)- absurdity (DC 21), blur, calm spirit (DC 21), force sword, protection from arrows, purge spirit (DC 21)
1st Level (8/day)- anticipate peril, burst of adrenaline, detect evil, expeditious retreat, feather fall, sanctify corpse
0-Level (at will)- detect magic, detect psychic significance, message, resistance, stabilize, virtue
Mystery Ancestor

Statistics
Str 22, Dex 20, Con 22, Int 17, Wis 28, Cha 20
Base Atk +14; CMB +20; CMD 35
Traits Deathtouched, Hard to Kill
Feats Alertness*, Companion Figurine, Greater Weapon Focus* (falchion), Hollow Soul, Improved Unarmed Strike* (with phantom weapon harbored), Improved Vital StrikeM*, Iron Will, Planar HeritageM (duskwalker), Spiritual Training, Symbolic Mastery, Vital StrikeM*, Weapon FocusM* (falchion), Weapon SpecializationM* (falchion)
Skills Acrobatics +25, Fly +28, Heal +32, Intimidate +28/+31, Knowledge (planes) +26/+28, Knowledge (religion) +26/+28, Perception +31, Sense Motive +36, Use Magic Device +28
Languages Common
SQ amazing initiative, etheric focus, interplanar prestige, legendary hero, nosoi plague mask, oracle’s curse (legalistic), phantom weapon (falchion called Moonslash; bonus +4, Cha 17, Int 13, Ego 18, ectoplasmic pool [13 points], phantom tether, phantom touch, quick manifest, quick reshape, reshape, telepathy, weapon of the mind)
Gear belt of physical perfection +6 (144,000 gp), combat sandals (18,000 gp), cloak of etherealness (55,000 gp), intelligent figurine of the body double (214,000 gp), headband of mental superiority +6 (144,000 gp), ring of protection +5 (50,000 gp), ring of the recalled soul (150,000 gp), robe of the overmind (75,000 gp), senate aid badge (1,500 gp), spectral shroud (26,000 gp), spiritualist’s kit (50 gp). talisman of true faith (3,000 gp).

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