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Tzivad, the Catrider CR 22
Piper alchemist (Mixologist) 4/skald (Bacchanal) 7/thuvian alchemist 8/trickster 6
CG humanoid (elf, feyblood)
Init +14; Senses low-light vision, Perception +2
Defense
AC 30, touch 23, flat-footed 22 (+6 armor, +5 deflection, +8 Dex, +1 shield)
hp 200 (11d8+8d6+95+24)
Fort +20, Ref +19, Will +16; +4 bonus vs. bardic performance, as well as all sonic or language-dependent effects; +2 vs. poison, becoming less drunk and passing out
Defensive Abilities force of will, hard to kill, mythic saves, recuperation, uncanny dodge; SR 18
Offense
Speed 30 ft.
Melee +5 bloodsong invigorating carouser’s retort +26/+21/+16 (1d6+13, 18-20) or fighting tankard +21/+16/+10 (1d4+9) or +5 carouser’s retort/fighting tankard +25/+20/+19/+15/+14
Ranged +5 shortbow +25/+20/+15 (1d6+8, x3)
Special Attacks alcoholic bombs, bomb 11/day (3d6+5 fire, DC 18), mythic power 15/day, rage powers (boasting taunt, staggering drunk, [liquid courage]), raging song (move action) 25 rounds/day (inspired rage +2, +2 Str/Con; song of urging +13; song of strength +3; [inspire courage +1/+2; inspire competence +2]), surge +1d8, surprise strike
Spell-Like Abilities (CL 19th, concentration +25)
1/day- cause fear (DC 17), charm person (DC 17), goodberry (CL 7th), sleep (DC 17)
Alchemist Extracts Prepared (CL 4th, concentration +9)
2nd Level- fire breath (DC 17), invigorating poison
1st Level- antitoxin touch, ferment, spirit share, targeted bomb admixture, tears to wine
Skald Spells Known (CL 15th, concentration +21)
5th Level (4/day)- bard’s escape, cloak of dreams (DC 22), deafening song bolt, joyful rapture
4th Level (5/day)- bountiful banquet, lesser entice fey, untold wonder, wall of sound
3rd Level (6/day)- confusion (DC 20), cure serious wounds, deep slumber (DC 20), free spirit, wall of nausea (DC 20)
2nd Level (7/day)- absurdity (DC 19), allegro, animal trance (DC 19), cure moderate wounds, drunkard’s breath (DC 19), sound burst (DC 19)
1st Level (7/day)- cure light wounds, enhance water, goodberry, hideous laughter (DC 18), pick your poison, sleep (DC 18)
0-Level (at will)- daze (DC 17), ghost sound (DC 17), haunted fey aspect, lullaby (DC 17), summon instrument, unwitting ally (DC 17)
Masterpieces Known Ballad of the Glorious Hero
Statistics
Str 16, Dex 26, Con 20, Int 20, Wis 14, Cha 23
Base Atk +12; CMB +15; CMD 33
Traits Accelerated Drinker, Fortified Drinker
Feats Alchemical Strike*, Beast Leadership, Brew Potion*, Catch Off-Guard, Divine Fighting Technique (Blade and Tankard Style), Drink is LifeM, Expanded Spell Kenning, Improved Two-Weapon Fighting, Leaf Singer, Mythic BombM, Throw Anything*, Two-Weapon Defense, Two-Weapon Fighting, Weapon FinesseM, Weapon Focus (rapier)
Skills Craft (alchemy) +32, Diplomacy +25/+28, Handle Animal +25, Heal +27, Knowledge (nature) +29, Perform (string) +25, Profession (brewer) +22, Profession (herbalist) +22, Spellcraft +26
Languages Celestial, Common, Draconic, Dwarven, Elven, Sylvan, Treant
SQ alcoholic alchemy (alchemy crafting +4, alcoholic extracts and potions, identify potions), amazing initiative, assured drinker, bardic knowledge +3, bon vivant, class mimic, curative enhancements (poisoned, sickened, staggered), discoveries (alchemical strike, healing touch, infusion, shared infusion, spontaneous healing), drunken dancer, fermented fruit, forest slip, healing solution (cure critical wounds), lore master 1/day, musical composition, poison use, returning flask, spell kenning 1/day, splash back, swift alchemy, ultimate versatility
Gear admixture vial (5,000 gp), alchemist’s lab (200 gp), +5 harmonizing alchemist’s suit (69,250), alchemy crafting kit (25 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), belt of physical perfection +6 (144,000 gp), bomb launcher (10 gp), brawler’s brew (150 gp), mwk brewer’s kit (75 gp), +5 bloodsong invigorating carouser’s retort (129,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), flask launcher (300 gp), headband of mental superiority +4 (64,000 gp), healer’s gloves (2,500 gp), healer’s kit (50 gp), laughing gas (500 gp), nimble nectar (200 gp), poet’s cloak (9,750 gp), resplendent robe of the thespian (75,000 gp), ring of protection +5 (50,000 gp), +5 composite shortbow (+3) (50,600 gp) with 20 arrows (1 gp), skald’s kit (37 gp), smoke bomb (100 gp), soothing lyre (45,000 gp), spirit of wine (5 sp), sweetdream (900 gp), tankard of the drunken hero (5,300 gp), torc of the primal song (6,000 gp), volatile vaporizer (2,200 gp), wine of concordance (1,200 gp), 40 gp, 5 sp
Ferencfurter, Giant Cat Cohort, Swashbuckler (Wildstrider) 11
N Large magical beast
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +13
Defense
AC 21, touch 19, flat-footed 11 (+7 Dex, +3 dodge, +2 natural, –1 size)
hp 132 (15d10+54)
Fort +11, Ref +17, Will +7
Defensive Abilities charmed life 5/day (+2), evasion, improved uncanny dodge, uncanny dodge
Offense
Speed 40 ft.
Melee 2 claws +24 (1d8+6, 19-20 plus grab), bite +25 (1d8+8, 19-20)
Space 10 ft.; Reach 5 ft.
Special Attacks deeds (adroit step, bleeding wound, derring-do, evasive, keen gaze, menacing swordplay, opportune parry and riposte, precise strike, subterfuge, superior feint, swashbuckler’s grace, swashbuckler’s initiative, targeted strike), playful, pounce, rake (2 claws +24, 1d8+6)
Statistics
Str 18, Dex 24, Con 16, Int 7, Wis 10, Cha 14
Base Atk +15; CMB +22 (+26 grapple); CMD 37 (41 vs. trip)
Feats Agile Maneuvers, Critical Focus, Feral Swashbuckler (bite), Feral Swashbuckler (claws), Greater Weapon Focus* (bite), Improved Natural Attack (claws), Iron Will, Weapon Focus (bite), Weapon Focus (claws), Weapon Specialization* (bite)
Skills Climb +19, Perception +13, Stealth +18; Racial Modifiers +4 Climb, +4 Stealth
Languages Common (cannot speak)
SQ panache (2), swashbuckler finesse, swashbuckler weapon training +2
Special Abilities
Oddly Agile (Ex): A giant cat adds its Dexterity modifier to Climb skill checks rather than its Strength modifier.
Playful (Ex): Whenever a giant cat grabs a creature, it can choose not to inflict any damage to it in a round. When it uses its rake ability on a grappled creature, it can choose to inflict double the listed damage as nonlethal damage.
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