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Minos
Bonifar CR 22
Dhampir
unchained rogue (Bandit) 5/shaman (Spirit Warden) 10/soul warden
4/bound 6
CN
Medium humanoid (dhampir)
Init
+12;
Senses
darkvision
60 ft., low-light vision, Perception +26/+28
Defense
AC
33,
touch 20, flat-footed 28 (+8 armor, +5 deflection, +5 Dex, +5
natural)
hp
161
(19d8+54+18)
Fort
+8,
Ref
+14,
Will
+17;
+4 insight bonus vs. death effects and to avoid or remove negative
levels; +2 racial bonus vs. disease and mind-affecting effects; +2
bonus on Will vs. alignment, loyalties, or intention-detecting
effects. +1 trait bonus vs. spells from the necromancy school or
effects that deal negative energy damage
Defensive
Abilities channel
resistance 2, danger sense +1, evasion, force of will, hard to kill,
mythic saves, recuperation, resist level drain; DR
3/magic
Weaknesses
light
sensitivity
Offense
Speed
30
ft.
Melee
+5
(unholy) heartswood spear
+25/+20/+15,
+27/+22/+17 vs. undead (1d8+11 +2d6 vs. good and undead, x3), or +3
(unholy) heartseeker kinslayer stake +21/+16/+11,
+23/+18/+13 vs. relatives (1d4+5 +2d6 vs. good and relatives)
Ranged
+3
(unholy) heartseeker kinslayer stake +21,
+23 vs. relatives (1d4+5 +2d6 vs. good and relatives)
Special
Attacks ambush,
channel damage/rebuke spirits 8/day (7d6, DC 22), debilitating
injury, fangs (1d3+2), hexes (cauldron, deathly being +4/+2),
monstrous insight +14, mythic power 15/day, shard soul 6/day (1d6+7,
DC 23), sneak attack +3d6, surge +1d8, touch of the grave 10/day
(1d4+7, DC 23), wandering hex (arcane enlightenment), wardpact
Shaman
Spells Prepared (CL
14th, concentration +22)
7th
Level- contact
entities IV,
creeping
doom (DC
25), verminous
transformation (ethereal
jaunt,
vision)
6th
Level- antilife
shell,
create
undead,
slay
living (DC
25), speak
with soul (DC
25), (mass
owl’s wisdomWS,
undeath
to deathS
[DC
25])
5th
Level- ancestral
memory, blood tentacles,
call
spirit (DC
23), mass
charm person (DC
23) (contact
other planeWS,
possess
objectS)
4th
Level- fear
(DC
23), giant
vermin,
greater
false life,
phantasmal
reminder (DC
22), persistent
vigor,
spirit-bound
blade (death
wardS,
legend
loreWS)
3rd
Level- animate
dead,
bestow
curse,
deathwine*,
see
beyond,
speak
with dead (DC
22), stricken
heart (halt
undeadS
[DC
22], locate
objectWS)
2nd
Level- blood
transcriptionAE,
calm
spirit
(DC
21), hold
person (DC
20), mortal
terror (DC
20), necrostasis
(DC
21), scare
(DC
21) (command
undeadS
[DC
21], tonguesWS)
1st
Level- bane
(DC
19), blend
with surroundings (DC
19), chill
touch (DC
20), doom
(DC
20), hex
vulnerability (DC
20), spirit
call (detect
undeadS,
identifyWS)
0-Level-
arcane
mark,
bleed
(DC
19), purify
food and drink,
touch
of fatigue (DC
19)
Spirit
Bones
Statistics
Str
14,
Dex
22,
Con
16,
Int
20,
Wis
26,
Cha
20
Base
Atk +12,
CMB
+14
(+16 on grapple to pin an opponent), CMD
30
Traits
Final
Embrace, Necrotic Aura
Feats
Alignment
Channel (good), Blood Drinker (humans), Blood Salvage, Boon
CompanionM, Brew Potion*, Command Undead, Diverse Palate (monstrous
humanoids), Improved Familiar, Prankster’s Disguise*, Turn
AlignmentM, Spell Focus (necromancy), Undead Master*, Weapon
Finesse*, Weapon FocusM
(spear)
Skills
Bluff
+25, Craft (alchemy) +26, Disable Device +25, Disguise +22, Heal +25,
Intimidate +22, Knowledge (religion) +22, Perception +26/+28, Sense
Motive +25, Spellcraft +22, Stealth +25, Survival +25, Use Magic
Device +22
SQ
alignment
insight, amazing initiative, binding ritual, channel casting (command
undead,
decompose
corpse,
detect
undead,
hide
from undead,
necromantic
burden,
sanctify
corpse),
corpse whisperer, finesse training (spear), focus item (magic spear),
harvest, interplanar prestige, manipulative, mythic hex, mythic
spiritualist, negative energy affinity, purifier, restless magic,
rogue’s edge (Stealth), rogue talents (expanded finesse training
[spear], fast stealth), spirit animal (nosoi called Rigil),
trapfinding +2, unnatural mien, wandering spirit (lore)
Languages
Abyssal,
Common, Infernal, Necril, Protean, Undercommon
Gear
2
doses of alchemical blood (80 gp), alchemy crafting kit (25 gp),
amulet
of natural armor +5 (50,000
gp), belt
of physical perfection +4
(64,000
gp), blackwick
cauldron (8,850
gp), headband
of mental superiority +6 (144,000
gp), ring
of protection +5 (50,000
gp), robe
of bones (2,400
gp), rogue’s kit (50 gp), shrouded
demise (4,410
gp), shaman’s kit (15 gp), +5
heartswood spear (128,302
gp), staff
of necromancy (82,000
gp), +3
heartseeker kinslayer stake (50,300
gp), +5
deathless ghost touch stanching studded leather armor (100,175
gp), vampire slayer’s kit (500 gp)
Rigil,
Nosoi Spirit Animal (Prankster)
Effective
Shaman Level 19
N
Tiny outsider (extraplanar, psychopomp)
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +24
Defense
AC 25, touch 15, flat-footed 22 (+3 Dex, +10 natural, +2 size)
hp 80
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +24
Defense
AC 25, touch 15, flat-footed 22 (+3 Dex, +10 natural, +2 size)
hp 80
Fort
+6,
Ref
+11,
Will
+11
DR 2/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10
Offense
Speed 20 ft., fly 50 ft. (good)
Melee bite +17 (1d3–1)
Space 2-½ ft.; Reach 0 ft.
Special Attacks haunting melody
Spell-Like Abilities (CL 3rd; concentration +6)
Constant—blur (CL 14th)
DR 2/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10
Offense
Speed 20 ft., fly 50 ft. (good)
Melee bite +17 (1d3–1)
Space 2-½ ft.; Reach 0 ft.
Special Attacks haunting melody
Spell-Like Abilities (CL 3rd; concentration +6)
Constant—blur (CL 14th)
At
will—ghost
sound (DC
13), invisibility
(self
only), mage
hand,
prestidigitation
3/day—speak
with dead (6
questions, CL 12th)
1/day—hide from undead (DC 14), sound burst (DC 15)
Statistics
Str 8, Dex 16, Con 12, Int 15, Wis 13, Cha 16
Base Atk +12; CMB +13 (+17 with dirty trick); CMD 22 (24 vs. dirty trick)
1/day—hide from undead (DC 14), sound burst (DC 15)
Statistics
Str 8, Dex 16, Con 12, Int 15, Wis 13, Cha 16
Base Atk +12; CMB +13 (+17 with dirty trick); CMD 22 (24 vs. dirty trick)
Feats
Alertness,
Greater Dirty Trick*, Improved Dirty Trick*, Weapon Finesse
Skills Bluff +30, Disguise +29, Fly +17, Knowledge (history) +8, Knowledge (planes) +8, Perception +24, Profession (scribe) +7, Sense Motive +24, Stealth +26
Languages Abyssal, Celestial, Infernal
SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II, or Tiny outsider), glib comedy, spirit touch, unreliable narrator
Special Abilities
Skills Bluff +30, Disguise +29, Fly +17, Knowledge (history) +8, Knowledge (planes) +8, Perception +24, Profession (scribe) +7, Sense Motive +24, Stealth +26
Languages Abyssal, Celestial, Infernal
SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II, or Tiny outsider), glib comedy, spirit touch, unreliable narrator
Special Abilities
Haunting Melody (Su) A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must succeed at a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to that nosoi’s song for 24 hours. This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.
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