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Romita Durapetra CR 22
Dwarf bloodrager 19 (Id Rager)/champion 6
LG Medium humanoid (dwarf)
Init +9; Senses darkvision 60 ft., Perception +26/+28
Defense
AC 31, touch 18, flat-footed 28 (+13 armor, +5 deflection, +3 Dex)
hp 291 (19d10+152+30)
Fort +17, Ref +9, Will +14; +4 on Will vs. enchantment spells while bloodraging (indomitable will); +2 racial bonus vs. poison, spells, and spell-like abilities
Defensive Abilities force of will, hard to kill, improved uncanny dodge, mythic saves, recuperation, to the death, uncanny dodge; DR 5/—; Immune possession and mental control; Resist acid 5, cold 5
Offense
Speed 30 ft.
Melee +5 exhausting quaking earth breaker +33/+28/+23/+18 (2d6+15, x3)
Special Attacks bloodrage 68 rounds/day, burst through, elemental fury, flash of rage, greater bloodrage, mythic power 15/day, mythic rage, opening strike, sudden attack, sweeping strike, surge +1d8
Bloodrager Spells Known (CL 16th, concentration +21)
4th Level (3/day)- dimension door (DC 20), earth glide, greater celestial healing, pellet blast, warp metal (DC 19), wreath of blades (DC 19)
3rd Level (4/day)- allied cloak, burst of speed, draconic ally, elemental aura (DC 18), phantom steed, rage, summon monster III
2nd Level (4/day)- eagle’s splendor, elemental touch (DC 17), glitterdust (DC 18), intensify psyche (DC 17), ironskin, molten orb, winged sword
1st Level (10/day)- biting words (DC 16), blade lash, burst of adrenaline, cause fear (DC 16), enlarge person, stone shield, true strike
Statistics
Str 24, Dex 16, Con 22, Int 16, Wis 18, Cha 20
Base Atk +19; CMB +26; CMD 39 (43 vs. bull rush or trip while standing on solid ground)
Traits Berserker of the Society, Zest for Battle
Feats Atavistic Magic, Bear’s Balance, Cleave, Cleave Through, Companion Figurine, Great Cleave, Intuitive Spell*, Iron Will*, Logic Spell*, Power AttackM, Psychic Healing*, Psychic Maestro* (Faith Healing, Read Aura), Skill Focus* (Diplomacy), Skill Focus* (Heal), Spell Focus* (Conjuration), Summon Guardian Spirit, ToughnessM, Weapon FocusM (earth breaker)
Skills Craft (jewelry) +27, Diplomacy +30, Handle Animal +27, Intimidate +31, Heal +29, Knowledge (arcana) +25, Perception +26/+28
Languages Celestial, Common, Dwarven, Elven, Undercommon
SQ amazing initiative, atavistic avatar (Kindness), atavistic caster, benevolent, craftsman, exceptional aid +5, expanded aid (riled, enfeebled, cursed, ensorcelled), fast movement, fey thoughts (Sense Motive, Use Magic Device), etheric healing 14/day (9d6), stonecunning, tireless bloodrage
Gear amulet of the blooded (celestial) (12,000 gp), anvil of the skyseeker (6,700 gp), belt of physical perfection +6 (144,000 gp), bloodrager’s kit (9 gp), boots of teleportation (49,000 gp), +4 adamant mind buttressing celestial full plate (83,650 gp), +5 exhausting quaking earth breaker (200,340 gp), figurine of wondrous power (onyx dog) (15,000 gp), gold holy symbol (100 gp), headband of mental superiority +4 (64,000 gp), helm of fearsome mien (5,000 gp), 4 potions of cure serious wounds (3,000 gp), ring of mysticism, type I (20,000 gp), ring of protection +5 (50,000 gp), rod of thundering spells (32,500 gp), 1 gp
Shab, Guardian Spirit Silvanshee CR 2
NG Tiny outsider (agathion, extraplanar, good)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 15 (2d10+4)
Fort +9, Ref +10, Will +6; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +7 (1d3–3), 2 claws +7 (1d2–3)
Special Attacks heroic strength, pounce, smite threat 1/day (+4/+2)
Spell-Like Abilities (CL 3rd; concentration +3)
Constant—know direction, speak with animals
1/day—chill touch (DC 15), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil
1/week—commune (6 questions, CL 12th)
Statistics
Str 5, Dex 17, Con 14, Int 12, Wis 14, Cha 18
Base Atk +2; CMB +3; CMD 10 (14 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +12, Climb +8, Fly +7, Knowledge (arcana) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +11, Stealth +20; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 5/day, always as a 2nd-level paladin), spectral mist
Special Abilities
Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.
Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.
Lionheart, Onyx Dog Companion
N Medium animal
Init +9; Senses darkvision 60 ft., low-light vision, scent, see invisibility; Perception +16
Defense
AC 30, touch 16, flat-footed 24 (+5 Dex, +1 dodge, +14 natural)
hp 127 (15d8+60)
Fort +13, Ref +14, Will +8. +4 morale bonus vs. enchantment spells and effects; +2 morale bonus vs. spells, spell-like abilities, and supernatural abilities of aberrations, outsiders, and undead
Defensive Abilities evasion, improved evasion; Immune unnatural aura
Offense
Speed 40 ft.
Melee bite +19 (1d6+7 plus trip)
Statistics
Str 24, Dex 21, Con 18, Int 9, Wis 12, Cha 7
Base Atk +11; CMB +18; CMD 33 (37 vs. trip)
Feats Devotion Against the Unnatural, Dodge, Improved Initiative, Intercept Blow, Iron Will, Reflexive Interception, Skill Focus (Perception), Weapon Focus (bite)
Skills Acrobatics +13 (+17 jumping), Perception +16, Survival +6 (+10 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Perception, +4 Survival when tracking by scent
Languages Common
SQ link, share spell, tricks (fighting, guarding, hunting, aid, break out, deliver, rescue)
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