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Minos Bonifar CR 7
Dhampir unchained rogue 3/witch (Hex Channeler) 4
CE Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision, Perception +12/+13
Defense
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 36 (4d6+3d8+7)
Fort +3, Ref +7, Will +5; +2 racial bonus vs. disease and mind-affecting effects; +1 trait bonus vs. spells from the necromancy school or effects that deal negative energy damage
Defensive Abilities danger sense +1, evasion, resist level drain
Weaknesses light sensitivity
Offense
Speed 30 ft.
Melee +1 ominous spear +9 (1d8+4, x3), or mwk wooden stake +8 (1d4)
Ranged mwk wooden stake +9 (1d4)
Special Attacks channel negative energy 4/day (1d6, DC 13), fangs (1d3), hexes (cauldron, evil eye- 5 rounds, DC 15), sneak attack +2d6
Witch Spells Prepared (CL 4th, concentration +7)
2nd Level- blood armor, blood transcription, command undeadP (CL 5, DC 15)
1st Level- alchemical tinkering, detect undeadP, ill omen, implant urge (DC 14)
0-Level- arcane mark, bleed (CL 5, DC 13), putrefy food and drink, touch of fatigue (CL 5, DC 13)
Patron Plague
Statistics
Str 10, Dex 16, Con 12, Int 16, Wis 15, Cha 12
Base Atk +4, CMB +4 (+6 on grapple to pin an opponent), CMD 17
Traits Final Embrace, Necrotic Aura
Feats Alertness*, Blood Drinker (humans), Blood Salvage, Brew Potion*, Command Undead, Weapon Finesse*, Weapon Focus (spear)
Skills Bluff +11, Craft (alchemy) +15, Disable Device +12, Disguise +9, Heal +10, Intimidate +9, Knowledge (arcana) +11, Perception +12/+13, Sense Motive +10, Stealth +10, Use Magic Device +8
SQ finesse training (spear), manipulative, negative energy affinity, rogue talent (expanded finesse training [spear]), trapfinding +1, witch’s familiar (raven called Rigil)
Languages Abyssal, Common, Necril, Undercommon
Gear alchemical blood (40 gp), alchemy crafting kit (25 gp), cauldron of brewing (3,000 gp), flask of the reaper (3,800 gp), +2 haramaki (4,153 gp), headband of vast intelligence +2 (4,000 gp), rogue’s kit (50 gp), +1 ominous spear (8,302 gp), witch’s kit (21 gp), mwk wooden stake
Rigil, Raven Familiar
Effective Witch Level 4
N Tiny animal
Init +2; Senses low-light vision; Perception +6
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 18
Init +2; Senses low-light vision; Perception +6
Defense
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 18
Fort +1, Ref +6, Will +6
Defensive Abilities improved evasion
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3–4)
Space 2-½ ft.; Reach 0 ft.
Statistics
Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk +4; CMB +4; CMD 10
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +5
Languages Common
SQ deliver touch spells, empathic link, share spells, store spells
Special Abilities
Special Abilities
Familiar The master of a raven familiar gains a +3 bonus on Appraise checks.
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