mercoledì 30 gennaio 2019

Aerie Splendor, the Creator Level 20

Here’s the second member of our bards/cavaliers trio (because all of them are variant multiclass cavaliers, albeit of different orders). She uses my new rules plus the Genius mythic path from Legendary Games and the Angelic Heritage from Necromancers of the Northwest.
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Aerie Splendor, the Creator CR 25
Aasimar (Angelkin) bard (Silver Balladeer) 20/VMC Cavalier/genius-marshal 10
Female NG Medium outsider (native)
Init +18; Senses darkvision 60 ft., Perception +27
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 223 (20d8+100+30)
Fort 14, Ref 22, Will 19. +4 vs. curses, hexes, and charm effects.
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, mythic saves, pure heart, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 flying starknife +29/+24/+19 (1d4+16)
Ranged +5 flying starknife +29/+24/+19 (1d4+16)
Special Attacks advance, bardic performance 50 rounds/day (break curse, countersong, deadly performance [DC 28], dirge of doom, distraction, fascinate [8 creatures, DC 28], frightening tune [DC 28], holy vibration, inspire competence +9, inspire courage +4, inspire heroics [6 allies], mass break curse, soothing performance [3d8+15), challenge 1/day (+18 damage, +5 dodge bonus on AC), deadly throw, stand your ground, heavenly choir, holy sword, mythic power 23/day, one step ahead, surge +1d12, what’s mine is mine
Spell-Like Abilities (CL 20th; concentration +28)
1/day- alter self, commune
Spending mythic power- animate rope, wood shape, stone shape, minor creation, fabricate, major creation, wall of iron, statue, prismatic sphere.
Bard Spells Known (CL 20th; concentration +28)
6th Level (6/day)- animate objects, analyze dweomer (DC 24), brilliant inspirationM, find the path, getaway
5th Level (6/day)- bard’s escape, greater heroismM, resonating word (DC 23), sabotage construct (DC 23), unshakeable zealM
4th Level (7/day)- brightest light, cure critical wounds, dungeonsight, foretell failure, legend loreM, wandering star motesM (DC 22)
3rd Level (7/day)- arcane concordance, collaborative thaumaturgy, claraudience/clairvoyance, cure serious wounds, daylight, hypercognition
2nd Level (7/day)- acute senses, cure moderate wounds, investigative mindM, heroismM, planetariumM (DC 20), revelation
1st Level (7/day)- cure light wounds, dazzling blade (DC 19), planar orientation, revealing light, songbird, starsightM
0-Level (at will)- dancing lightsM, detect fiendish presence, flare (DC 18), light, mending, spark (DC 18)
Statistics
Str 18, Dex 24, Con 20, Int 23, Wis 19, Cha 27
Base Atk +15; CMB +19; CMD 36
Traits Magic Craft, Martyr’s Blood
Feats Allied Spellcaster*, Choral Support*, Conduit Casting*, Create Wondrous Item, Dual PathM, Guided StarM, Legendary TeamworkM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Acrobatics +35, Appraise +30, Bluff +31, Craft (alchemy) +29, Diplomacy +31, Disguise +31, Intimidate +31, Knowledge (arcana) +39, Knowledge (planes) +39/+41, Perception +27, Perform (oratory) +31, Perform (sing) +31, Perform (string) +31, Sense Motive +27, Stealth +30
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal, Protean, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, celestial crusader, greater tactician, jack of all trades, legendary hero, lightning performance, lore master 3/day, mortal herald (Artifice), mythic spellcasting, order of the citadel, potent message, silver mastery, stones will weep, supragenius, tactical genius, tactician, versatile performance (martial performance [starknife], oratory, sing, string)
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection +6 (144,000 gp), falcon crown (42,000 gp), headband of mental superiority +6 (144,000 gp), lyre of building (13,000 gp), northern star (10,000 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 flying starknife (200,324 gp), staff of conjuration (82,000 gp), star ring (17,500 gp), wizard’s mail (52,100 gp).

domenica 27 gennaio 2019

Nightstar Splendor, the Destroyer Level 20

Our Sailor marathon is coming to its end with the three co-protagonists of the fifth season. They are all singers, so Bard is a must-be class for all of them- but with different mythic paths. Also, they will be disguised females as in the manga, rather than males transforming into females as in the anime- respecting the author’s will. Other than Legendary Games’ mythic Stranger path, I also used some abilities from Necromancers of the Northwest’s Mythic Mastery: Angelic Heritage.
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Nightstar Splendor, the Destroyer CR 25
Aasimar (Angelkin) bard (Argent Voice) 20/VMC Cavalier/champion-stranger 10
Female LG Medium outsider (native)
Init +17; Senses darkvision 60 ft., Perception +5
Defense
AC 33, touch 22, flat-footed 26 (+6 armor, +3 deflection, +7 Dex, +2 insight, +5 natural)
hp 243 (20d8+100+50)
Fort 15, Ref 23, Will 21. +4 vs. bardic performance, sonic, and language-dependent effects. +2 trait bonus vs. fear and compulsion effects
Defensive Abilities endure elements (magic ring), force of will, hard to kill, immortal, inscrutable, lion’s call +8 (20 rounds), mythic saves, celestial word (100 ft. cone, 10d10 damage, DC 28), painful reckoning, recuperation, unstoppable, well-versed
Offense
Speed 30 ft.
Melee +4 brilliant energy rapier +28/+23/+18 (1d6+16, 18-20) or +5 sparkwave starknife +29/+24/+19 (1d4+17)
Ranged +5 sparkwave starknife +29/+24/+19 (1d4+17)
Special Attacks bardic performance 50 rounds/day (countersong, deadly performance [DC 28], devilbane refrain, distraction, inspire competence +10, inspire courage +4, inspire greatness [4 allies], inspire heroics [6 allies], limning verse [60 ft. range], shattering crescendo, soothing performance [3d8+15]), challenge 1/day (+18 damage, +5 dodge bonus on AC), distant barrage, for the king +8, heavenly choir, mythic power 23/day, ricochet, surge +1d12, unstoppable shot
Spell-Like Abilities (CL 20th; concentration +28)
1/day- alter self, commune
Spending mythic power- true strike, shatter (DC 20), rage, inflict critical wounds (DC 22), shout (DC 23), harm (DC 24), disintegrate (DC 25), earthquake (DC 26), implosion (DC 27)
Bard Spells Known (CL 20th; concentration +28)
6th Level (6/day)- analyze dweomer (DC 24), borrowed time, brilliant inspirationM, find the path, getaway
5th Level (6/day)- archon’s trumpet (DC 23), bard’s escape, greater bladed dashM, greater heroismM, resonating word (DC 23)
4th Level (7/day)- brightest light, cure critical wounds, greater path of glory, legend lore, scintillating wallM (DC 22), wandering star motesM (DC 22)
3rd Level (7/day)- arcane concordance, cure serious wounds, daylight, motes of dusk and dawn, spotlight (DC 21), wall of split illumination
2nd Level (7/day)- bladed dashM, cure moderate wounds, flickering lights (DC 20), heroismM, path of glory, planetariumM (DC 20)
1st Level (7/day)- clarion call, cure light wounds, dazzling blade (DC 19), revealing light, songbird, starsightM
0-Level (at will)- dancing lightsM, flare (DC 18), haunted fey aspect, light, message, spark (DC 18)
Statistics
Str 22, Dex 25, Con 21, Int 16, Wis 21, Cha 27
Base Atk +15; CMB +21; CMD 38 (48 vs. sunder and disarm with light blades)
Traits Authoritarian, Planetar’s Visions
Feats Basic Harmony*, Celestial Guidance, Compelling Harmonies*, Dual PathM, Guided StarM, Mythic Spell LoreM, Starry GraceM, Weapon Finesse, Weapon FocusM (starknife)
Skills Acrobatics +30, Bluff +35, Diplomacy +31, Disguise +31, Intimidate +31, Knowledge (geography) +38/+40, Knowledge (religion) +38, Perform (keyboard) +31, Perform (sing) +31, Sense Motive +35, Stealth +30
Languages Abyssal, Celestial, Common, Infernal, Sylvan
SQ amazing initiative, angelic wings 10 min/day, bardic knowledge +10, celestial crusader, dedicated performance +4, greater tactician, jack of all trades, legendary champion, legendary hero, lore master 3/day, mortal herald (Destruction), mythic challenge, mythic weapon training (light blades), order of the lion, supreme tracker, tactician, versatile performance (sing)
Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of physical perfection +6 (144,000 gp), +4 brilliant energy rapier (128,320 gp), cloak of the dark tapestry (ribbon) (2,500 gp), eastern star (6,000 gp), falcon crown (42,000 gp), headband of mental superiority +6 (144,000 gp), light kit (170 gp), ring of shooting stars (50,000 gp), robe of stars (82,000 gp), +5 sparkwake starknife (101,324 gp), star cinder (50,000 gp), star ring (17,500 gp), wizard’s mail (52,100 gp), writing keytar (10,000 gp), 45 gp.

sabato 26 gennaio 2019

New Magic Item: Writing Keytar

There’s an impressing lack of good magical instruments in Pathfinder. I will try to fix this little by little. For now here’s a “modern” instrument for tomorrow’s build!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Writing Keytar
Aura faint transmutation; CL 5th
Slot none; Price 10,000 gp; Weight 3 lbs.
Description
This bizarre cross between a keyboard and a guitar can be played by anyone who has ranks in either of the associated Perform skills. It allows to send written messages while playing a melody. The player may decide to have the keytar write the words he speaks or sings while playing, the words he thinks, or that each note or chord corresponds to a specific letter, syllable, or word. When the message is complete, a small colored leaflet comes out from the instruments’s bottom and is instantaneously teleported to the desired recipient within a range of 100 miles.
Construction
Requirements Craft Wondrous Item, message, scrivener’s chant; Cost 5,000 gp

martedì 22 gennaio 2019

Mythic Spell: Scintillating Wall

Here’s a missing mythic spell from Distant Realms.
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Mythic Scintillating Wall
Double any one of the wall’s dimensions.
Fascinated creatures become confused for 1 round when the effect ends; creatures adjacent to the wall and creatures who succeed at their save against the fascination effect are fascinated and blinded for 1 round, and don’t become confused at the end of the fascination.
If you create the wall so that it appears in the same space as one or more creatures, each affected creature suffers a penalty equal to your mythic tier on its Fortitude save to avoid being blinded.
Lastly, you can exclude a number of creatures equal to ½ your mythic tier from the wall’s effects.
Mythic permanency cast by a mythic caster of at least 6th-tier can make a mythic scintillating wall permanent.

domenica 20 gennaio 2019

New Mythic Feat: Guided Star

Here’s another missing mythic feat for my next build(s)!
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Guided Star (Combat, Mythic)
Your starknife flies back and forth from your hand in a flurry.
Prerequisites: Guided StarPotR.
Benefit: Your starknife remains empowered for a number of rounds equal to your mythic tier. If you throw it during that time, it returns to you as soon as it has hit the target, enabling you to make a full attack with the same weapon in a round (as if you had the Quick Draw feat).

sabato 19 gennaio 2019

Fireastra-Hime, Deep Space Flower Level 20

Here’s the next Sailor build, featuring one of the less seen warriors, the princess that appeared in the fifth season! Our caper is nearing its end now. She uses the Kami subdomain from Everyman Games for flavor as a “heterodox subdomain” (she grants that but not its associated domain to her followers), in addition to the new rules I created for her.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Fireastra-Hime, CR 25
Aasimar (Sekaijin) witch (Cartomancer) 20/archmage 10
Female NG Medium outsider (native)
Init +14; Senses darkvision 60 ft., Perception +4
Defense
AC 30, touch 21, flat-footed 24 (+4 armor, +5 deflection, +6 Dex, +5 natural)
hp 160 (20d6+60+30)
Fort +14, Ref +17, Will +21. +1 on Will vs. enchantment effects (Harrowed)
Defensive Abilities force of will, hard to kill, mythic saves, recuperation, unstoppable; Resist acid, cold, and electricity 5, fire 30; SR 22
Offense
Speed 30 ft., fly 60 ft. (good)
Melee +5 flying dagger +21/+16 (1d4+8)
Ranged +5 flying dagger +21 (1d4+8) or deck of slivering fate +17 (1d4+13)
Special Attacks hexes (ameliorating 20 min/day, aura of purity 20 min/day, harrowing curse (DC 26), lay to rest (DC 26), life giver, major ameliorating, meld with ward 3/day [11 hours], mother’s eye 20 minutes/day, summer’s heat [20 points of damage, DC 26], witch’s bounty), mythic power 23/day, surge +1d12
Spell-Like Abilities (CL 20th, concentration +26)
1/day- 1st—burning hands (DC 17), endure elements, entangle (DC 17), feather fall, goodberry, protection from evil, sanctuary (DC 17), 2nd—align weapon (good only), barkskin, hypnotic pattern (DC 18), levitate, produce flame, shield other, 3rd—create food and water, fireball (DC 19), fly, magic circle against evil, plant growth, protection from energy, 4th—command plants (DC 20), commune with nature, detonate (fire only) (DC 20), holy smite (DC 20), lesser planar binding (DC 20), spell immunity, wall of fire, 5th—dispel evil (DC 21), fire shield, overland flight, spell resistance, telepathic bond, wall of thorns, 6th—antimagic field, blade barrier (DC 22), fiery blast (DC 122), fire seeds (DC 22), heroes’ feast, planar binding (DC 22), repel wood, 7th—animate plants, elemental body IV (fire only), holy word (DC 23), reverse gravity (DC 23), repulsion (DC 23), sunbeam (DC 23), 8th—control plants (DC 24), greater planar binding (DC 24), holy aura (DC 24), incendiary cloud (DC 24), mind blank, 9th—antipathy (DC 25), elemental swarm (fire spell only), interplanetary teleport, meteor swarm (DC 25), prismatic sphere (DC 25), shambler, summon monster IX (good spell only).
Witch Spell Prepared (CL 20th, concentration +28)
9th Level- communal mind blank, fiery bodyP (CL 30), greater create demiplane, heroic invocationM
8th Level- fey gate, mind blankM, resurrection, trap the soul (DC 27), sunburstP (DC 28)
7th Level- fairy ring retreat, greater age resistance, greater object possessionM, heal, sunbeamP (DC 27)
6th Level- age resistance, greater harrowing, greater heroism, legend loreM, siroccoP M (CL 30, DC 28)
5th Level- break enchantment, contact other plane, cure critical wounds, possess object (DC 24), wall of fireP M (CL 30)
4th Level- cure serious wounds, greater flaming sphereP M (CL 30, DC 26), lesser age resistance, lesser object possession, purge spirit (DC 23), wandering star motes (DC 23)
3rd Level- arcane sight, aura sight, daylightP M, dispel magic, harrowing, heroism
2nd Level- apport object, cure moderate wounds, flaming sphereP M (CL 30, DC 24), garden of peril (DC 21), glitterdust (DC 21), status
1st Level- beguiling gift (DC 20), burning handsM (CL 30, DC 22), cure light wounds, gentle breeze, goodberryP, positive pulse (DC 20)
0-Level- dancing lights, guidance, light, message
Patron Summer

Statistics
Str 10, Dex 23, Con 16, Int 27, Wis 19, Cha 23
Base Atk +10; CMB +10; CMD 26
Traits Harrow Born, Toshigami’s Scent
Feats Deadly DealerM*, Elemental FocusM (fire), Harrowed, Mythic Spell LoreM, Spell Mastery,  Spirit Talker (whispering leaves hex), Stylized Spell, Stylized Spell Mastery, Stylized Spontaneity, Wake of Scent, Weapon FinesseM, Witch KnifeM
Skills Bluff +29, Diplomacy +30, Fly +33, Heal +27, Knowledge (nature) +31, Knowledge (nobility) +28, Knowledge (planes) +33, Knowledge (religion) +28, Profession (herbalist) +27, Spellcraft +31
Languages Abyssal, Celestial, Common, Draconic, Elven, Halfling, Ignan, Infernal, Sylvan, Treant
SQ amazing initiative, divine source (x3) (Fire/Summer, Good, Plant/Agriculture, Void/Stars, Protection/Kami), eldritch flight, elemental bond (fire), energy conversion, heavenborn, immortal, legendary hero, mythic hexes (x2), mythic sustenance, spell deck, star walker, true archmage, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of incredible dexterity +6 (36,000 gp), censer of sanctuary (18,000 gp), cloak of heavenly fire (6,000 gp), corset of dire witchcraft (22,000 gp), +5 flying dagger (200,302 gp), deck of slivering fate (13,000), dryad sandals (24,000), headband of mental superiority +6 (144,000 gp), hexing runes (10,000 gp), incense of golden embers (2,800 gp), last leaves of the autumn dryad (52,000 gp), ring of resumption (30,800 gp), ring of splendid security (180,000 gp), major rod of interminable hexes (55,000 gp), potion of cure serious wounds (750 gp), prophetic paraphernalia (2,000 gp), staff of fire (18,950 gp), vambraces of the genie (efreeti) (14,400 gp), witch’s kit (21 gp)