Duskwalker Alternate Racial Traits
Afterlife Affinity: Duskwalker oracles with either the ancestor or bones mystery who have this trait treat their Charisma score as 2 points higher for all mystery spells and class abilities. Duskwalker necromancers use their school powers and spells at +1 caster level. This racial trait replaces ghost hunter.
Bond To This World: Some duskwalkers won’t willingly return to the afterlife until all their loose ends in this world are fixed. They add reincarnate and cyclic reincarnation to their spell list, and are immune to any spells or effects able to bind dead or alive souls preventing them to return to their bodies. This racial trait replaces ward against corruption.
Calm Spirit: A duskwalker with this trait can soothe the pain of undead. She can use calm spirit once per day as a spell-like ability (caster level equal to the duskwalker’s class level). This racial trait replaces ghost hunter.
Deathwatch: Duskwalkers with a strong bond to the netherworld can use deathwatch once per day as a spell-like ability (caster level equal to the duskwalker’s class level). This racial trait replaces ghost hunter.
Detect Undead: Duskwalkers with this trait have detect undead always active. This racial trait replaces corruption resistance.
More Alive Than Dead: Some duskwalkers are nearer than most to their former life. A duskwalker with this racial trait counts both as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill, and is able to sire or bear children. A child born from a duskwalker parent will most times be another almost-human duskwalker or a full member of the other parent’s race. This racial trait alters the native subtype; additionally, a more alive than dead duskwalker begins game speaking only Common.
Otherworldly Judge: A duskwalker with this trait can use early judgement once per day as a spell-like ability (caster level equal to the duskwalker’s class level). This racial trait replaces ghost hunter.
Partake Of All: A few duskwalkers were influenced from aeons in their creation. These characters can communicate telepathically with all creatures within 30 feet they share a language with. This racial trait replaces ghost hunter.
Reincarnated Sage: Duskwalkers who retain the memories of their former lives as scholars and savants gain a +2 racial bonus on two Knowledge skill checks of their choice. This racial trait replaces skilled.
See Alignment: A duskwalker whose essence was influenced by shinigami gains the detect alignment ability of an inquisitor. This racial trait replaces corruption resistance.
Servant of Fear: Some duskwalkers have been corrupted by the sahkil’s nightmarish heresy. They gain a gaze attack that causes a creature within 30 feet to become shaken for 1 round. A successful Will saving throw negates this effect (DC = 10 + ½ the duskwalker’s level + her Charisma bonus). At 8th level, the target is frightened. At 16th level, it is panicked instead. This is a mind-affecting fear effect. This racial trait replaces ward against corruption.
Shadow Affinity: Some duskwalkers have been influenced by fetchling blood and gain the fetchlings’ shadow blending ability. Attacks against them in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. This racial trait replaces ward against corruption.
Shepherd of the Dead: Duskwalker clerics or inquisitors with either the Death or Repose domain who have this trait cast their domain powers and spells at +1 caster level. This racial trait replaces ghost hunter.
Weapon Familiarity: Duskwalkers with this trait are proficient with the scythe and sickle. They treat the fauchard, kama, khopesh, lasso, sickle-sword, switchscythe, and other weapons symbolizing death in their culture as martial weapons. This racial trait replaces ghost hunter.
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