The ones I created, now mythicized.
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New Mythic Alchemist Discoveries
Mythic Alchemical Bomb Grenade: The alchemist can have a number of bomb grenades prepared at the same time equal to ½ his mythic tier (minimum 1) that don’t take up bomb slots.
Mythic Alcoholic Mutagen: The alchemist’s bonus against mind-affecting effects doubles, and he is not more sickened when the mutagen’s effect ends.
Mythic Apothecary Concoction: The alchemist can either gain the mythic version of an apothecary concoction he possesses, or gain two non-mythic concoctions. The alchemist can select this mythic discovery once for each time he selected the non-mythic apothecary concoction discovery. He can only use an apothecary concoction if it doesn’t require class features or other prerequisites he doesn’t possess.
Mythic Brew Anything: The alchemist can brew a potion, elixir, or alchemical item in 50% of the time normally required.
Mythic Choleric Bomb: A creature that takes a direct hit from a mythic choleric bomb takes full damage (not reduced) from the bomb and suffers the effects of mythic release fury. Creatures caught in the bomb’s splash suffer the effects of non-mythic release fury for 1 round per 2 mythic tiers of the alchemist.
Mythic Fascinating Bomb: The bomb’s fascinating effect lasts for 1 additional round per mythic tier of the alchemist.
Mythic Fiery Blood: If the alchemist is subject to a bleed effect, he can choose to have two adjacent creatures to suffer splash damage at every round.
Mythic Hangover Bomb: The target of a direct hit from the alchemist’s hangover bomb is affected as if they had passed through a wall of nausea.
Mythic Intoxicating Bomb: Creatures in the bomb’s area of effect are soused for 1 round rather than drunk.
Mythic Improved Fiery Blood: The alchemist adds ½ his mythic tier (minimum 1) to the number of times per day he can harvest his fiery blood.
Mythic Native Elixir: If the alchemist doesn’t possess a racial ability that would be enhanced by an elixir of potion, he gains it (and it is enhanced as normal) for 1 round per mythic tier he possesses when imbibing a racial potion or elixir.
Mythic Phlegmatic Bomb: The alchemist’s phlegmatic bombs can now act as apathy.
Mythic Sanguine Bomb: A creature that takes a direct hit from a mythic sanguine bomb takes full damage (not reduced) from the bomb and suffers the effects of mythic hideous laughter. Creatures caught in the bomb’s splash suffer the effects of non-mythic hideous laughter for 1 round per 2 mythic tiers of the alchemist.
Mythic Soporific Bomb: The alchemist’s soporific bombs can now act as mythic symbol of sleep.
Mythic Tonics: The alchemist adds his mythic tier to the number of tonics per day he can prepare.
Mythic Toxic Smoke Bomb: The alchemist can now combine toxic smoke bomb with other discoveries that have an asterisk*.
Mythic Tunnel Breath: The alchemist’s tunnel breath can dig double the distance in earth and melt double the thickness of metal.
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