domenica 8 marzo 2026

New Shaman Spirit: Dragon

To complement the Dragon oracle mystery!

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Dragon

A shaman who selects the dragon spirit is tall and imposing, with a hair and eye color matching the dragon type she identifies with. Little scales of the same color can be seen in some parts of her body. When she calls upon one of her spirit’s abilities, her eyes glow bright and her voice sounds hoarse and rumbling.

Upon selecting this spirit, the shaman must select an energy type (acid, cold, electricity, or fire) to be her associated element, which impacts her spirit powers and spirit hexes. A shaman must have the Dragon spirit as her primary spirit in order to qualify for the Dragon ApostleBL5 prestige archetype.

Bonus Spells: cause fear (2nd), resist energy (4th), fly (6th), fear (8th), spell resistance (10th), antimagic field (12th), true seeing (14th), form of the dragon III* (16th), overwhelming presenceUM (18th).

Hexes: A shaman who chooses the Dragon spirit can select from the following hexes.

Draconic Essence (Ex): The shaman gains Draconic ManifestationLoD as a bonus feat and a +4 insight bonus on Intimidate checks. She can use Draconic ManifestationLoD when using her dragon claws spirit power in the same way as a sorcerer with the draconic bloodline.

Draconic Majesty (Su): As a swift action, the shaman can manifest an aura of draconic might around herself. Enemies within 30 feet who can see the shaman when she activates this ability must attempt a Will save. Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 1d6 rounds. This is a mind-affecting fear effect. The shaman can use this ability three times per day, but she must wait 1d4+1 rounds between each use.

Dragon Magic (Su): The shaman can add a number of spells with the draconicLoD descriptor or with “dragon” in their name equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have a Charisma score equal to at least 10 + the spell’s level, but the saving throw DCs of these spells are based on her Wisdom rather than Charisma. When she casts these spells, they are always treated as divine. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new dragon magic spell.

Dragon Senses (Ex): The shaman’s senses take on a keen draconic edge. She gains either darkvision with a range of 60 feet or low-light vision. At 5th level, the shaman can select darkvision with a range of 60 feet or low-light vision if she does not yet have both, or she can add 60 feet to the range of her darkvision. At 11th level, the shaman gains blindsense with a range of 30 feet. If she already has blindsense, the shaman instead increases its range by 30 feet. At 15th level, the shaman gains either the scent ability or a +4 bonus on Perception checks.

Dragon’s Tail (Ex): The shaman can grow a scaly tail. This tail can be used only to make attacks of opportunity, but it allows the shaman to make one additional attack of opportunity each round. This tail attack deals an amount of bludgeoning damage equal to 1d8 (1d6 if the shaman is Small) + the shaman’s Strength modifier. At 10th level, the shaman can attempt a free trip combat maneuver check against any creature damaged by her tail attack. This does not provoke an attack of opportunity.

Spirit Animal: The shaman’s spirit animal has patches of colored scales on its body and a vaguely draconic aspect. Any touch attacks against the animal are resolved against its normal AC.

Spirit Ability: A shaman who chooses the Dragon spirit as her spirit or wandering spirit gains the following ability.

Dragon Claws (Su): The shaman can grow claws as a free action. These claws are treated as natural weapons, allowing her to perform two claw attacks as a full attack action using her full base attack bonus. Each of these attacks deals an amount of slashing damage equal to 1d4 (1d3 if the shaman is Small) + the shaman’s Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage die increases by 1 step, to deal an amount of slashing damage equal to 1d6 (1d4 if the shaman is Small) + the shaman’s Strength modifier. At 11th level, these claws deal an additional 1d6 points of damage of the shaman’s chosen energy type on a successful hit. The shaman can use these claws for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive.

Greater Spirit Ability: A shaman who chooses the Dragon spirit as her spirit or wandering spirit gains the following ability upon having access to the greater version of that spirit.

Breath Weapon (Su): The shaman gains resistance 5 to her energy type. In addition, she gains a breath weapon dealing 1d6 points of damage of her energy type per 2 shaman levels she possesses (minimum 1d6; Reflex half). The shape of the breath weapon is either a 30-foot cone or a 60- foot line, selected when gaining this power. The shaman can use this ability three times per day, but she must wait 1d4 rounds between each use.

True Spirit Ability: A shaman who chooses the Dragon spirit as her spirit or wandering spirit gains the following ability upon having access to the true version of that spirit.

Form of the Dragon (Su): The shaman’s kinship with dragonkind allows her to take on the form of a dragon. As a standard action once per day, the shaman can assume the form of a Large dragon, as per form of the dragon II*, with a duration of 10 minutes per oracle level. The shaman can instead have this ability function as per form of the dragon I*; if she does, the duration is 1 hour per level.

Manifestation: Upon reaching 20th level, the shaman’s draconic destiny unfolds. She gains immunity to paralysis, sleep, and damage of her energy type. The shaman counts as a dragon for the purposes of spells and magical effects. She can use her breath weapon an unlimited number of times per day, though no more often than once every 1d4+1 rounds. In addition, when using the form of the dragon power, the shaman can assume the form of a Huge dragon, as per form of the dragon III*.


* With the GM’s permission, a shaman can replace these spells with the equivalent version of an alternative form of the dragon spell. Once made, this choice cannot be changed.

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