mercoledì 4 giugno 2025

New Ninja Favored Class Bonuses

For the races that didn’t already have them.

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Ninja Favored Class Bonuses


Aasimar: Add +½ to sneak attack damage dealt to creatures with the outsider type.

Aphorite: Gain a +¼ bonus on damage rolls for critical hits made while using sneak attack.

Aquatic Elf: Choose a weapon from the following list: rapier, short sword, trident, or any weapon with “elven” in its name. Gain a +½ bonus on critical hit confirmation rolls made while using that type of weapon (maximum bonus +4). This bonus does not stack with those gained through Critical Focus and similar effects.

Boggard: Add a +½ bonus on Acrobatics checks to jump and a +½ bonus on Stealth checks.

Catfolk: Add ½ to the ninja’s damage rolls with claw attacks and claw blades. 

Changeling: Add ⅓ to the ninja’s effective caster level when using a ninja trick that functions as a spell.

Dhampir: Add a +½ bonus on Stealth checks and Perception checks made in dim light or darkness.

Drow: Add ⅓ to the ninja’s effective caster level when using a ninja trick that functions as a spell.

Duergar: Add +1 to the ninja’s CMD when resisting a bull rush or trip.

Duskwalker: Add +½ to sneak attack damage dealt to undead.

Dwarf: Add a +½ bonus on Stealth checks while in underground environments.

Elf: Add ⅓ to the ninja’s effective caster level when using a ninja trick that functions as a spell.

Fetchling: Add a +½ bonus on the ninja’s no trace ability when in dim light or darkness.

Ganzi: Add a +½ bonus on Stealth checks while on a plane other than the Material Plane.

Gathlain: Add +⅓ to the number of times per day the ninja can use one of her racial spell-like abilities.

Ghoran: Choose one type of ranger favored enemy (or one subtype in case of either humanoid or outsider). The ninja adds ½ to her sneak attack damage when using sneak attack against creatures of the chosen type (maximum +3).

Gillman: The ninja gains ⅙ of a new ninja trick.

Gnome: Add ⅓ to the ninja’s effective caster level when using a ninja trick that functions as a spell.

Goblin: Add a +1 bonus on the ninja’s sneak attack damage rolls during the surprise round or before the target has acted in combat.

Grippli: Add a +½ bonus on Perception checks while in a forest or swamp.

Half-Elf: Add a +½ bonus on Bluff checks to feint and Diplomacy checks to gather information.

Halfling: Choose a weapon from the following list: sling, dagger, or any weapon with "halfling" in its name. Add a +½ bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.

Half-Orc: Add +⅓ on critical hit confirmation rolls made while using sneak attack (maximum bonus of +5). This bonus does not stack with Critical Focus.

Hobgoblin: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the rogue is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.

Human: The ninja gains ⅙ of a new ninja trick.

Ifrit: Add a +½ bonus on Acrobatics checks to jump and a +½ bonus on Intimidate checks to demoralize enemies.

Kitsune: The ninja gains ⅙ of a new ninja trick.

Kobold: Add a +⅓ bonus on the ninja’s no trace ability.

Locathah: Add +¼ point to the ninja’s ki pool.

Merfolk: Add a +¼ bonus on combat maneuver checks to grapple or trip.

Nagaji: Add a +⅓ bonus to the ninja’s saving throws against poison.

Naiad: Add +⅓ to the ninja’s bonus on either armor class or saving throws while using her water bond racial ability.

Orc: Add +⅓ on critical hit confirmation rolls made while using sneak attack (maximum bonus of +5). This bonus does not stack with Critical Focus.

Oread: Add +1 to the ninja’s CMD when resisting a bull rush or trip.

Ratfolk: Add a +½ bonus on Escape Artist checks.

Samsaran: The ninja gains ⅙ of a new ninja trick.

Shabti: The ninja gains ⅙ of a new ninja trick that functions as a spell.

Strix: Add +¼ point to the ninja’s ki pool.

Suli: Add +1/2 point of damage to elemental assault.

Svirfneblin: Add +⅓ to the number of times per day the ninja can use one of her racial spell-like abilities.

Sylph: Add a +½ bonus on Acrobatics checks to jump and a +½ bonus on Sense Motive checks.

Tengu: Choose a weapon from those listed under the tengu’s swordtrained ability. Add a +1/2 bonus on critical hit confirmation rolls with that weapon (maximum bonus +4). This bonus does not stack with Critical Focus.

Tiefling: Add +½ to sneak attack damage dealt to creatures with the outsider type.

Triton: Add a +½ bonus on Escape Artist and Stealth checks made underwater.

Undine: Add a +½ bonus on Swim and Sense Motive checks.

Vanara: Add a +1 bonus on Acrobatics checks made to jump.

Vine Leshy: Add a +½ bonus to Climb checks and on Stealth checks in forests.

Vishkanya: Add +1 to the ninja’s CMD when resisting a grapple or reposition attempt.

Wayang: Add +⅓ to the number of times per day the ninja can use one of her racial spell-like abilities.

Wyrwood: The ninja gains ⅙ of a new ninja trick.

Wyvaran: Add a +½ bonus to Stealth and Sleight of Hand checks to hide objects.

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