mercoledì 4 dicembre 2024

Karo for Gestalt, Level 1

This is the last Gestalt post and build for now and the last member of the party (who wasn’t even stated for PF1 yet). This will become the fastest cleric alive!

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Character Name

Level

Lineage

Culture

Class (Primary)

Class (Secondary)

Karo Meldur

1

Elf

Elven

Cleric

Paragon

Keywords: Humanoid, Elf, Cleric, Paragon, Divine Magic, Support, Spellcaster, Martial, Dedicated-Infinity

Oaths

  1. I fight for peace. I fight for love. I fight for those who can’t fight for themselves.
  2. Together, nothing is impossible.
  3. (Domain) I will seek to understand infinity, the fundamental forces of the universe, and universal truths.

Ability Modifiers

STR

+1

DEX

+2

CON

+1

INT

+1

WIS

+2

CHA

+2


Hero Dice Pool

5 / 10

Defenses

HP: 28 (20+ [8 x 1])

AC: 18 (10 + 4 Prof + 2 Dex + 2 Armor)

Speed: 30 ft.

Size: Medium; Reach: 5 ft

Saves:

  • Fort: +5
  • Ref: +6
  • Will: +6

Initiative: +6

Senses

Acute senses


Defenses

Ability Score

Proficiency

Bonus

Defense Prof.

DEX

Prof

+6

Fortitude Save

CON

Prof

+5

Reflex Save

DEX

Prof

+6

 Will Save

WIS

Prof

+6

Trained Armor: Light, Medium

Defensive Abilities/Qualities:


Offense

Attack

To Hit

Damage

Special

Melee

Nunchaku (One-Handed)

+6

1d8+1 

Double, Hinged, Finesse, Bastard

Nunchaku (Two-Handed)

+6

1d10+1

Double, Hinged, Finesse, Bastard

Ranged

Shortbow

+6

1d6 P

Ranged (300 ft), Ammo (Arrows), Critical (19-20)


Other Proficiencies

(Weapons, Spellcasting)

Ability Score

Proficiency

Bonus

Simple Weapons

Str/Dex

Prof

+5/+6

Bows

Dex

Prof

+6

Nunchaku

Dex

Prof

+6

Caster Weapons

Str

Excep

+8

Spellcasting

Wis

Excep

+9


Special Actions

Action Cost

Effect

Cast Spell

2

Cast a divine spell you know



Skills

Skills

Ability Score

Proficiency

Bonus

Academia

INT

Prof

+5

Acrobatics

STR/DEX

Un

+1/+2

Animal Husbandry

DEX/WIS

Un

+2/+2

Aquatic

DEX/INT

Un

+2/+1

Arcane Lore

INT

Prof

+5

Athletics

STR/CON

Sk

+2/+2

Bluff

CHA

Un

+2

Fieldcraft

WIS

Un

+2

Intimidate

STR/CHA

Un

+1/+2

Investigation

INT/WIS

Un

+1/+2

Medicine

INT/WIS

Un

+1/+2

Merchant Lore

INT/CHA

Un

+1/+2

Military Lore

INT

Un

+1

Perception

WIS

Un

+2

Perform

INT/CHA

Un

+1/+2

Profession

INT/WIS/CHA

Un

+1/+2/+2

Politique

INT/CHA

Prof

+5/+6

Religion

INT/WIS

Excep

+8/+9

Stealth

DEX

Un

+2

Tech. Lore

DEX/INT

Un

+2/+1





Primary Class Features

Signature- Chosen: You become Exceptional in Spellcasting.

  • Spellcasting: You can cast spells drawn from the divine spell list. You have 5 + your Wisdom modifier in mana to cast Cleric spells. Casting a spell costs 1 mana. You recover all mana after a long rest. Your Cleric Spellcasting is based on your Wisdom.

You start with 3 spells of your choosing from the divine spell list and the spell cleanse corruption. At 3rd level, and every odd level thereafter, you gain 1 new spell from the divine spell list.

  • Domain: Choose which domain you draw divine power from (Infinity).

Secondary Class Features

  • Advancements: Unlike other classes that split the benefits from their class into “class features” and “talents/orders”, the paragon does not. The paragon gains a “paragon advancement” at each level normally reserved for such an ability.

Expanded Mana: Increase the size of your mana pool by +2.

Feats



Honors


Lineage Traits

  • Flexible: You move at normal speed while squeezing through tight spaces or over difficult terrain.
  • Graceful: You are Professional with Reflex saves. If you’d already be Professional from your classes, you become Exceptional instead.
  • Acute Senses: The range of all your senses are double that of a normal creature. If you are granted a sense, its range is double what it normally would be.

Cultural Traits

  • Elven Archer: You gain the martial keyword and are Professional with all bows.

Languages

Common, Elven, Cosmic

Gear

Weapon

Dmg Dice

Dmg Type

Crit

Qualities

Bulk

Group

Nunchaku

d8

B

None

Hinged, Finesse, Double, Bastard

2

Club

Shortbow

d6

P

None

Ranged (300 ft), Ammo (Arrows), Critical (19-20)

1

Bow


Armor

AC

Max Dex

Qualities

Threshold

Light chainmail

+2

+6

 None


Other Gear

Bulk





Gold:

Bulk: x/6

Sundries Allotment: 50/50

Spells

Mana: 9/day

Divine Spells

Spell DC: 19 (10 + spellcasting progression)

Spells Known

  • Circle of Protection (holy or unholy): You pray for protection and create a runic circle in a 10-foot radius burst that protects you from antagonistic forces while you reside in the radius. When cast, you must decide if this is cast as a “Holy” spell or an “Unholy” spell. If cast as a Holy spell, you gain Resist 10 against Unholy creatures and spells, and vice versa. This lasts for 1 minute or until you leave the circle.
  • Cleanse Corruption (instant, touch): Select one creature or item that has been suppressed. Make a Spellcasting check against a DC 15 + the highest mental ability score of the creature that suppressed your target. If you succeed, the effect that suppressed your target immediately ends. If it is not caused by a creature (e.g., a “natural corruption”) the DC is assumed to be Challenging (20).
  • Cure Wounds (healing, touch, instant): You can touch an adjacent creature and heal them for 1d6 points of damage per 2 character levels (minimum 1d6) + your highest mental ability modifier. This is “life damage” (which heals living creatures and causes damage to things like undead). If a creature does not wish to be healed (or if healing would hurt them) they can attempt a Will save to avoid the spell entirely.
  • Rebuke (divine, holy/unholy, instant): You channel the divine wrath of the Divine Tempest into a powerful blast that burns your foes. If cast as a Holy spell this affects creatures with the Unholy keyword, and vice versa. Affected creatures within 30 feet take 1d6 divine damage per 2 character levels + your highest mental ability modifier. A Will save negates the damage.

Biography

Karo is an aristocratic elf from the seclusive elven capital in the ancient woods, prohibited to people of other ancestries. Ironically, the elves of that city are said to be both the most pure-blooded of their kind and to have blood of other peoples in their veins, being almost “humans”. Karo was Virdena’s teacher at the time of her training; the girl gave him all her heart and vowed to become one day worthy of him thanks to her heroic deeds. She left without knowing that Karo reciprocated her love. He is keeping watch on her from afar now, waiting for her return and ready to go to help if there’s need.

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