As requested by Ronald J Paris!
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Deershee (Advanced Race, 17 RP)
Deershee are constructed creatures that were created to be the ultimate warriors. They have since discovered the process to make others of their kind.
Type: Humanoid (Half-Construct) (7 RP) Deershee are humanoids with the half-construct subtype. As such, they gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue; they cannot be raised or resurrected; and they do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a deershee can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for them to survive or stay in good health.
Ability Score Modifiers: Standard (0 RP) +2 Str, +2 Cha, -2 Int. Deershee are built to be physically fit, to have pleasing physiques and the kind of confidence and leadership ability born of years of battlefield experience. However, they place more emphasis on routine memorization and detailed drills than abstract reasoning.
Size: Medium (0 RP)
Speed: Normal (0 RP) 30 ft.
Languages: Standard (0 RP) Deershee begin game speaking Common. Deershee with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Dwarven, Goblin, Orc, Undercommon.
Feat And Skill Racial Traits
Militar Training (6 RP) Deershee gain a +2 racial bonus on Knowledge (history, nobility) and Profession (soldier) checks.
Uncanny Resistance (4 RP) All deershee receive Endurance and Run as racial bonus feats.
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