When Erik first meets Cyrano and Quasimodo in The Broken Bards of Paris, he is a very changed man. He is actually no more a “man”: guilt and anger drove him away from mortal life transforming him into the very thing he had pretended to be- a Phantom.
(However, an unfettered phantom of Pathfinder was not the right choice for him. An undead spirit, not necessarily evil, with regrets in the mortal world is a ghost. And ghosts can have some VERY interesting alternate abilities).
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Erik the Angel Phantom CR 10
Human ghost bard (Songhealer) 7/trickster 3
Male N Medium undead (incorporeal)
Init +6, amazing initiative; Senses Perception +22
Defense
AC 19, touch 19, flat-footed 16 (+6 deflection, +3 Dex)
hp 89 (7d8+42+12)
Fort +9, Ref +9, Will +9. +4 vs. against bardic performance, sonic, and language-dependent effects
Defensive Abilities channel resistance +4, hard to kill, recuperation, rejuvenation
Offense
Speed fly 30 ft.
Melee +1 slithering whip +10 (1d3+4)
Special Attacks bardic performance 22 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion; DC 19), corrupting touch 9d6, grave trappings, knot expert, mythic power 9/day, surge +1d6, trickster attack (surprise strike)
Spell-Like Abilities (CL 7th; concentration +13)
3/day- animate rope, ghost sound, invisibility (DC 18), open/close, pyrotechnics (DC 18), whispering wind
Bard Spells Known (CL 7th; concentration +13)
3rd Level (2/day)- exquisite accompaniment, gaseous formM
2nd Level (5/day)- cure moderate wounds, enthrall (DC 18), hidden presence (DC 18), invisibility (DC 17), pyrotechnicsM (DC 18)
1st Level (6/day)- animate ropeM, cure light wounds, detect secret doors, hypnotism (DC 17), sculpted cape, songbird, tamer’s lash (DC 17), tripvine (DC 17)
0-Level (at will)- daze (DC 16), detect magic, flare (DC 16), ghost sound (DC 16), mage hand, oath of anonymity, open/close, prestidigitation (DC 16), read magic
Statistics
Str —, Dex 17, Con —, Int 14, Wis 14, Cha 23
Base Atk +5; CMB +5 (+7 with disarm); CMD 18 (19 vs. disarm or sunder with magic whip)
Traits Mathematical Prodigy, Stage Magic
Feats Ensemble, Improved Whip Mastery, Mythic Spell LoreM, Weapon FinesseM, Weapon Focus (whip), Whip Mastery
Skills Acrobatics +13, Bluff +16, Disguise +16, Intimidate +16, Knowledge (arcana) +16, Knowledge (engineering) +16, Perception +22, Perform (keyboard) +16/+18, Stealth +21
Languages French, Italian, Parsi
SQ bardic knowledge +3, enhance healing 6/day, ghostly performance, lore master 1/day, vanishing move
Gear bard’s kit (41 gp), bottled lightning (40 gp), cloak of resistance +1 (1,000 gp), flash powder (50 gp), headband of mental prowess +2 (Wis, Cha) (10,000 gp), ossuary mask (3,100 gp), smoke bomb of forgetfulness (900 gp), smokestick (20 gp), +1 slithering whip (8,301 gp), thunderstone (30 gp), 18 gp
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