Erik is still different from the man (ghost) he was at the end of The Broken Bards of Paris. His supernatural powers are grown, and he learned a new kind of “ensemble magic” born from inspiration that becomes stronger when his companions perform together with him. Most of all, adventuring with them has taught him selflessness, compassion, and a bit of boastful joy- and his good deeds have earned him an “advancement of career” in the afterlife. Not only his alignment changes, but new powers will be available to the Phantom, and he will use those powers to inspire and heal afterwards.
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Erik the Angel Phantom CR 17
Human ghost bard (Songhealer) 12/trickster 6
Male NG undead (incorporeal)
Init +10, amazing initiative; Senses Perception +29
Defense
AC 27, touch 22, flat-footed 23 (+5 armor, +8 deflection, +4 Dex)
hp 177 (12d8+96+24)
Fort +13, Ref +13, Will +13. +4 vs. against bardic performance, sonic, and language-dependent effects
Defensive Abilities channel resistance +4, force of will, hard to kill, mythic saves, recuperation, rejuvenation
Offense
Speed fly 30 ft.
Melee slithering hangman’s noose +15/+10 (1d3+4)
Special Attacks bardic performance 34 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness [2 allies], soothing performance, suggestion; DC 24), corrupting touch 17d6, grave trappings, knot expert, mythic power 15/day, surge +1d8, trickster attack (surprise strike)
Spell-Like Abilities (CL 12th; concentration +20)
Every 1d4 rounds- telekinesis
7/day- phantasmagoria (DC 24, CL 17)
3/day- animate rope, ghost sound, invisibility (DC 20), open/close, pyrotechnics (DC 20), scare (DC 20), spiritual weapon, whispering wind
Bard Spells Known (CL 12th; concentration +20)
4th Level (5/day)- dungeonsight, legend lore, secure shelter, virtuoso performanceM
3rd Level (6/day)- allied cloak, blink, glibness, gaseous formM, hallucinatory decor, purging finaleM
2nd Level (7/day)- absurdity (DC 20), cure moderate wounds, enthrall (DC 20), hidden presence (DC 20), investigative mind, invisibility (DC 20), pyrotechnicsM (DC 20), silk to steel
1st Level (7/day)- animate ropeM, borrow skill, cure light wounds, detect secret doors, hypnotism (DC 19), sculpted cape, songbirdM, tamer’s lash (DC 19), tripvine (DC 19)
0-Level (at will)- daze (DC 18), detect magic, flare (DC 18), ghost sound (DC 18), mage hand, oath of anonymity, open/close, prestidigitation (DC 18), read magic
Masterpieces Dirge of the Torn Sail, Symphony of the Elysian Heart
Statistics
Str —, Dex 19, Con —, Int 16, Wis 16, Cha 27
Base Atk +9; CMB +9 (+11 with disarm); CMD 23 (24 vs. disarm or sunder with magic whip)
Traits Mathematical Prodigy, Stage Magic
Feats EnsembleM, Harmonic Sage, Improved Whip Mastery, Intimidating Performance, Mythic Spell LoreM, Weapon FinesseM, Weapon Focus (whip), Whip Mastery
Skills Acrobatics +19, Bluff +23, Disguise +23, Escape Artist +19, Intimidate +23, Knowledge (arcana) +25, Knowledge (engineering) +25, Perception +29, Perform (keyboard) +23/+25, Stealth +27
Languages French, Italian, Parsi, Spanish
SQ bardic knowledge +6, enhance healing 8/day, feather step, ghostly performance, jack-of-all-trades, lore master 2/day, telepathic mindlink, vanishing move, unending performance
Gear artistic ale (300 gp), bard’s kit (41 gp), bottled lightning (40 gp), cloak of resistance +1 (1,000 gp), flash powder (50 gp), feather token (whip) (500 gp), slithering hangman’s noose (32,301 gp), headband of mental prowess +4 (Wis, Cha) (40,000 gp), +3 shadow blending leather armor (25,160 gp), ossuary mask (3,100 gp), smoke bomb of forgetfulness (900 gp), smokestick (20 gp), stinging stiletto (4,500 gp), thunderstone (30 gp), 58 gp