Roaming across Europe after the fall of Verona, Juliet found that she wouldn’t grow old or die. She also had the power to control flames and use a torch as a weapon. The fairy spell that had brought her back to life didn’t turn her into an undead or deprive her of free will as it did with others, though; she was “something else”. Whatever that could be, it was less important to her than the fact that she was free to choose for herself for the first time.
Over the centuries, Juliet assumed the identity of “Lady Burnbright” and became a defender of oppressed people (especially women), a fierce fighter for freedom, and a passionate sustainer of equal rights and free love. Manifold were her deeds and dalliances, and she firmly believed that no one would ever get her to settle in one place or with one love only ever again. That is, before she met her new team-mates… The Broken Brides of Europe! (And not just them…)
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Lady Juliet Burnbright (Giulietta La Vampa) CR 8
Human magus 7 (Eldritch Scion)/marshal 3
Female CG Medium humanoid (human)
Init +6, amazing initiative; Senses Perception +0
Defense
AC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +3 Dex)
hp 54 (7d8+7+12)
Fort +6, Ref +5, Will +5. +2 Will against hexes and fey creatures’ spells and spell-like abilities, +2 vs. mind-affecting effects
Defensive Abilities hard to kill, recuperation
Offense
Speed 30 ft.
Melee +1 dueling rapier +11 (1d6+4, 18-20), founderflame torch +8 (1d6+1, +1d2+1 fire), or two-handed +1 dueling rapier/founderflame torch +9/+6
Special Attacks derring-do, elemental strikes 3/day (+1d6 fire damage), mythic power 9/day, opportune parry and riposte, pool strike (3d6), spell combat, spellstrike, surge +1d6
Eldritch Scion Spells Known (CL 7th, concentration +12)
3rd Level (2/day)- burst of speed, elemental aura (DC 18/19)
2nd Level (4/day)- arcane disruption (DC 17), bladed dash, burning gaze (DC 18), elemental touch (DC 17/18)
1st Level (6/day)- blurred movement, burning handsB (DC 17), expeditious retreat, flare burst (DC 16), touch of combustion (DC 17), unerring weapon
0-Level (at will)- dancing lights, daze (DC 15), detect magic, flare (DC 16), read magic, spark (DC 16)
Bloodline elemental (fire)
Statistics
Str 10, Dex 17, Con 12, Int 13, Wis 10, Cha 20
Base Atk +5; CMB +5; CMD 18
Traits Hex-Proof, Undaunted
Feats Elemental Focus (fire), Free Spirit, Torch Bearer*, Two-Weapon Fighting, Weapon FocusM (rapier), Weapon FinesseM
Skills Acrobatics +10, Intimidate +15, Knowledge (arcana) +11, Knowledge (dungeoneering) +11
Languages Italian, French
SQ commanding entrance, eldritch pool (9), elemental resistance (resist fire 10), helpful rebuke, magus arcana (flamboyant arcana, pool strike), marshal’s order (rally), medium armor, words of hope
Gear belt of incredible dexterity +2 (4,000 gp), challenger’s gloves (2,200 gp), +1 dueling rapier (8,320 gp), founderflame torch (250 gp), +1 light fortification leather armor (4,160 gp), magus’ kit (22 gp), 3 potions of cure serious wounds (2,250 gp), ring of protection +1 (2,000 gp), tome of epics (50 gp), 248 gp
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