One archetype only in the game (the Havocker witch) grants kineticist’s abilities to another class. This is not fair, and in addition, the alchemist seems most fit for elemental power!
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Blast Bomber
A blast bomber recreates alchemically a kineticist’s elemental blasts instead of mixing explosives.
Blast Bomb: At 1st level, a blast bomber selects a kineticist element among the following: air, earth, fire, and water. He gains the elemental focus and kinetic blast class features with the associated element, using his alchemist level as her effective kineticist level. If the blast bomber takes levels in another class that grants an elemental focus, the elemental focuses must be the same type, even if that means that the elemental focus of one of the classes must change. Subject to GM discretion, the blast bomber can change her former elemental focus to make them conform. This replaces bomb.
Power Reserve (Ex/Su): A blast bomber gains the burn ability at 1st level, the gather power ability at 2nd level, and the elemental defense ability at 6th level. This replaces throw anything, poison use, and swift poisoning.
Blast Discovery: Whenever a blast bomber could gain a discovery, he can select an infusion or an utility wild talent from the list of options available based on her elemental focus, functioning as the kineticist ability of the same name. The blast bomber must meet the prerequisites of the wild talent. The following discoveries can be used to modify a blast bomb as if they were infusions: breath weapon bomb, demolition charge, ectoplasmic bomb, fast bombs.
Elemental Resistance (Ex): At 5th level, a blast bomber gains DR 5 vs. the energy type matching his elemental focus. This DR increases by 5 at 10th, 15th, and 20th level. This replaces poison resistance and poison immunity.
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