sabato 31 dicembre 2022

Patron Request: Gobber Subrace from Iron Kingdoms

 As requested by Ronald J Paris!

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Gobbers

Gobbers are a more civilized and sociable subrace of goblins. They are often found in cities, living more or less in “friendliness” with other humanoids. Gobbers have the following racial traits.

Crafty and Sneaky (6 RP): Gobbers gain a +2 racial bonus on Craft (alchemy), Escape Artist, and Stealth skill checks. This replaces skilled.

Low-Light Vision (1 RP): This replaces fast movement.

Minor Poison Resistance (1 RP): Gobbers gain a +2 racial bonus to saving throws against poison. This and skill training replace darkvision 60 ft.

Skill Training (1 RP): Craft (alchemy) and Stealth are always class skills for gobbers.

mercoledì 28 dicembre 2022

Lady Juliet Burnbright, Level 20

 By the end of The Broken Brides of Europe, Juliet has become a rightful superheroine and part of the most historically and literarily deranged superhero team of all books. She has freed herself and her new team-mates from both mundane and spiritual chains, made more than a dirty pun, and found a new love that really suits her and this time could be forever... and defeated unspeakable Lovecraftian and Ashtonian horrors in  the meantime. The story ends with a triumph of love in any form and a truthful hero apotheosis, and I would hope this is not the end, except what other enemies would last a second against THIS gorgeous swashbuckling flair?
Surely, though, this is NOT the end of my conversions from those books *wink wink* Just wait and see...

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Lady Juliet Burnbright (Giulietta La Vampa) CR 25

Human magus 20 (Eldritch Scion)/marshal 10

Female CG Medium humanoid (human)

Init +16, amazing initiative; Senses Perception +25


Defense

AC 33, touch 21, flat-footed 27 (+7 armor, +5 deflection, +6 Dex, +5 natural). +1 shield when fighting with two weapons, +4 dodge vs. spells, spell-like abilities, and summoned creatures (magic armor)

hp 213 (20d8+80+40)

Fort +21, Ref +17, Will +23. +2 Will against hexes and fey creatures’ spells and spell-like abilities, +2 vs. mind-affecting effects

Defensive Abilities elemental body, force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; Immune critical hits, fire, sneak attacks; SR 22 (magic ring)


Offense

Speed 30 ft.

Melee +5 liberating Luthier’s rapier +30/+25/+20 (1d6+13, 18-20, +2d6 vs. evil), rod of the liberator +22/+17/+12 (1d6+7, +1d6 nonlethal), founderflame torch +21/+16/+11 (1d6+6, +1d2+1 fire), or two-handed +5 liberating Luthier’s rapier/founderflame torch +28/+23/+19/+18

Special Attacks counterstrike, derring-do, elemental strikes (+1d6 fire damage), fighter training, greater spell combat, improved spell combat, mythic power 23/day, opportune parry and riposte, pool strike (7d6), power of the elements, spell combat, spellstrike, surge +1d12, true magus

Eldritch Scion Spells Known (CL 20th, concentration +29)

6th Level (6/day)- borrowed time, contagious flame, legend lore, mass cat’s grace, mass human potential, mislead (DC 25), true seeing

5th Level (7/day)- angelic aspect, banishing blade (DC 24), dismissal (DC 24), greater bladed dash, dimensional blade, furious fire barrage (DC 28), mask from divination

4th Level (7/day)- brightest light, elemental body IB, fey form I, fire shield, flaming aura, freedom of movement, hypercognition, pyrotechnic eruption (DC 27), unbearable brightness, wall of fire

3rd Level (7/day)- arcane sight, burst of speed, contagious zeal, daylight, dispel magic, elemental aura (DC 22/26), firestream (DC 26), heroism, protection from energyB

2nd Level (7/day)- arcane disruption (DC 21), bestow insight, bladed dash, burning gaze (DC 25), elemental touch (DC 21/25), fiery runes, human potential, pyrotechnics (DC 21), scorching rayB

1st Level (8/day)- blurred movement, burning handsB (DC 24), dazzling blade (DC 20), desperate weapon, expeditious retreat, flare burst (DC 20), liberating command, touch of combustion (DC 24), unerring weapon

0-Level (at will)- dancing lights, daze (DC 19), detect magic, flare (DC 19), haunted fey aspect, message, read magic, spark (DC 23)

Bloodline elemental (fire)


Statistics

Str 16, Dex 22, Con 18, Int 21, Wis 20, Cha 29

Base Atk +15; CMB +21; CMD 34

Traits Hex-Proof, Undaunted

Feats Agile Maneuvers, Burning Amplification, Catch Off-Guard, Elemental FocusM (fire), Elemental SpellM, Free Spirit, Greater Elemental Focus (fire), Searing Distraction, Torch  Bearer*, Two-Weapon Defense*, Two-Weapon FightingM, Weapon FinesseM, Weapon FocusM (rapier), Weapon Specialization* (rapier)

Skills Acrobatics +26, Diplomacy +29, Escape Artist +26 (+28 to escape a grapple or to escape from bonds), Intimidate +36, Knowledge (arcana) +28, Knowledge (dungeoneering) +28, Knowledge (history) +25, Perception +25

Languages Italian, French, Spanish

SQ commanding entrance, demagogue, dispel fear, eldritch pool (24), elemental form 1/day, elemental movement, elemental resistance (resist fire 10), focus, greater spell access, heavy armor, helpful rebuke, legendary hero, lend power, longevity, magus arcana (arcing pool strike [9 enemies], dispelling strike, flamboyant arcana, pool strike, spell blending, twin flames), marshal’s order (rally), medium armor, resurging words, words of hope, words of valor

Gear amulet of natural armor +5 (50,000 gp), +5 billowing expeditious spell dodging leather armor (85,160 gp), belt of physical perfection +6 (144,000 gp), cape of free will +5/+6 (37,500 gp), challenger’s gloves (2,200 gp), corset of delicate moves (2,000 gp), crown of conquest (24,600 gp), founderflame torch (250 gp), headband of mental superiority +6 (144,000 gp), liberator’s rod (30,000 gp), +5 liberating Luthier’s rapier (112,020 gp), magus’ kit (22 gp), potion of cure serious wounds (750 gp), ring of freedom of movement (40,000 gp), ring of splendid security (180,000 gp), staff of journeys (27,200 gp), tome of epics (50 gp), 248 gp

domenica 25 dicembre 2022

Legendary Companions is out!

 Legendary Companions is the latest book I worked on! A lot of stuff for familiars and other companions was already published here, so I added and reworked and corrected and here it is. I hope you will like this!
A bit of related content is on my Patreon page today for patrons only. Thank you and happy holidays to all!

sabato 24 dicembre 2022

New Magus Arcana: Twin Flames and Two-Weapon Enhancement

Juliet was an easy build: maybe because her author is also a talented game designer, but everything about her in the book said “Magus with a touch of Swashbuckler”. There IS, though, one thing she does in the book that a magus cannot do in the game- and I was surprised when I discovered that, because it seems such an obvious ability. But every character conversion should have something new and unique; so, here.


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New Magus Arcana

Twin Flames (Su): Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to lend the same enchantment to an ally’s weapon. The magus must be at least 9th level before selecting this magus arcana.

Two-Weapon Enhancement (Su): Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to lend the same enchantment to another weapon that he is wielding in his off-hand. The magus must be at least 9th level before selecting this magus arcana. 

mercoledì 21 dicembre 2022

Lady Juliet Burnbright, Level 12

In The Broken Brides of Europe, three Shakespearian heroines that were brought to a bitter end by love are revived, gifted with new powers and sent to fight for the very soul of humanity against a bunch of monsters from classic horror literature, courtesy of their author Aaron Hollingsworth! The ladies are truly the driving force of this book, often saving their astonished male counterparts about which we will talk in future posts *wink wink*

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Lady Juliet Burnbright (Giulietta La Vampa) CR 15

Human magus 12 (Eldritch Scion)/marshal 6

Female CG Medium humanoid (human)

Init +11, amazing initiative; Senses Perception +1


Defense

AC 22, touch 16, flat-footed 16 (+5 armor, +1 deflection, +6 Dex). +4 dodge vs. spells, spell-like abilities, and summoned creatures (magic armor)

hp 93 (12d8+12+24)

Fort +9, Ref +9, Will +9. +2 Will against hexes and fey creatures’ spells and spell-like abilities, +2 vs. mind-affecting effects

Defensive Abilities force of will, hard to kill, mythic saves, recuperation


Offense

Speed 30 ft.

Melee Luthier’s rapier +17/+12 (1d6+6, 18-20, +2d6 vs. evil), founderflame torch +14/+9 (1d6+2, +1d2+1 fire), or two-handed Luthier’s rapier/founderflame torch +15/+12/+10

Special Attacks derring-do, elemental strikes 5/day (+1d6 fire damage), fighter training, mythic power 15/day, opportune parry and riposte, pool strike (5d6), power of the elements, spell combat, spellstrike, surge +1d8

Eldritch Scion Spells Known (CL 12th, concentration +17)

4th Level (4/day)- brightest light, fire shield, flaming aura, freedom of movement, wall of fire

3rd Level (5/day)- burst of speed, daylight, dispel magic, elemental aura (DC 18/20), protection from energyB

2nd Level (6/day)- arcane disruption (DC 17), bladed dash, burning gaze (DC 19), elemental touch (DC 17/19), fiery runes, scorching rayB

1st Level (7/day)- blurred movement, burning handsB (DC 18), desperate weapon, expeditious retreat, flare burst (DC 16), touch of combustion (DC 18), unerring weapon

0-Level (at will)- dancing lights, daze (DC 15), detect magic, flare (DC 15), read magic, spark (DC 17)

Bloodline elemental (fire)


Statistics

Str 10, Dex 20, Con 12, Int 15, Wis 12, Cha 21

Base Atk +9; CMB +9; CMD 24

Traits Hex-Proof, Undaunted

Feats Catch Off-Guard, Elemental FocusM (fire), Free Spirit, Searing Distraction, Torch  Bearer*, Two-Weapon Fighting, Weapon FinesseM, Weapon FocusM (rapier), Weapon Specialization* (rapier)

Skills Acrobatics +17, Escape Artist +17 (+19 to escape a grapple or to escape from bonds), Intimidate +20, Knowledge (arcana) +17, Knowledge (dungeoneering) +17

Languages Italian, French, Spanish

SQ commanding entrance, eldritch pool (14), elemental movement, elemental resistance (resist fire 10), focus, helpful rebuke, longevity, magus arcana (dispelling strike, flamboyant arcana, pool strike, spell blending), marshal’s order (rally), medium armor, resurging words, visionary commander, words of hope

Gear +3 spell dodging leather armor (25,160 gp), belt of incredible dexterity +4 (16,000 gp), challenger’s gloves (2,200 gp), cloak of heavenly fire (6,000 gp), founderflame torch (250 gp), Luthier’s rapier (25,020 gp), magus’ kit (22 gp), 3 potions of cure serious wounds (2,250 gp), ring of protection +1 (2,000 gp), splendorous ring (9,900 gp), staff of fire (18,959 gp), tome of epics (50 gp), 189 gp.