As requested by Ronald J Paris!
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Feral Gargun (Monstrous Race, 29 RP)
Hybrids of humans and rock giants, feral garguns live at great altitudes on the mountains and are often mistaken for yeti or sasquatch.
Type: Monstrous Humanoid (giant) (3 RP)
Size: Medium (0 RP)
Speed: Normal (0 RP) 30 ft.
Ability Score Modifiers: Paragon (1 RP) +4 Str, -2 Int, -2 Wis, -2 Cha. Feral garguns are hulking brutes not known for being brilliant.
Languages: Xenophobic (0 RP) Feral garguns speak their own language, called Gol-kaa. They can learn Common, Dwarven, Giant, or Gnome if they have a high Intelligence score.
Ability Score Modifier Traits
Advanced Constitution (Advanced Trait, 8 RP): Feral garguns gain a +4 bonus to their Constitution score.
Advanced Dexterity (Advanced Trait, 4 RP): Feral garguns gain a +2 bonus to their Dexterity score.
Defense Racial Traits
Energy Resistance (1 RP): Feral gargun have resistance 5 to cold.
Iron Hide (Advanced Trait, 2 RP): Feral garguns have a +2 natural armor bonus.
Feat and Skill Racial Traits
Altitude Affinity (2 RP): Feral garguns gain the Altitude Affinity feat as a bonus feat at 1st level. They don’t have to match the prerequisites for the feat.
Movement Racial Traits
Jumper (2 RP): Feral garguns are always considered to have a running start when making Acrobatics checks to jump.
Offense Racial Traits
Claws (Advanced Trait, 2 RP): Feral garguns have 2 claw attacks dealing 1d6 points of damage each (thanks to their powerful build trait).
Powerful Build (Advanced Trait, 4 RP): Feral garguns gain the CMB and CMD size bonus as Large creatures, and are treated as Large creatures for the purpose of skill modifiers, natural attacks damage, and being subject to attacks depending on size like swallow whole. They can use Large weapons without penalty.
Senses Racial Traits
Darkvision 60 ft.
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