As requested by Ronald J Paris, who loves new races and generously donates every month to have them written.
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Skarren (Standard Race, 9 RP)
Barbaric nomads, fierce and illiterate, skarren roam the deserts in search of battle, loot, and general fight. They live in tribes, led by the strongest of their race.
Type Humanoid (skarren)
Size Medium (0 RP)
Speed 30 ft. (0 RP)
Ability Score Modifier: Paragon (1 RP) +4 Str, -2 Int, -2 Wis, -2 Cha. Skarren are very strong, but also barbaric and frightening.
Language: Standard (0 RP) Skarren start the game knowing Common and Skarren. A skarren with a high Intelligence score can learn Giant, Gnoll, Goblin, Orc, or Undercommon as bonus languages.
Defense Racial Traits
Enhanced Natural Healing (3 RP) Skarren heal naturally at double the rate of other humanoids.
Healthy (2 RP) Skarren are immune to natural diseases.
Superior Poison Resistance (2 RP) Skarren gain a +3 racial bonus on saving throws against mind-affecting effects and poison.
Offense Racial Traits
Weapon Familiarity (1 RP) Skarren are proficient with thar-chaks, and treat any weapon with the word “skarren” in its name as a martial weapon.
Head-Butt (Racial Feat)
The skarren can use his bone crest as a weapon, driving into the bodies of his opponents.
Prerequisites: Skarren, base attack bonus +1.
Benefit: Skarren gain a gore attack that deals 1d4 points of bludgeoning damage. This is a secondary natural weapon.
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