Here continues the cleric archetype series written by Aaron. Hope you like them.
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Nationalist
Some people feel civic pride and regional identity with an almost religious fervor. Nationalists assume that their countries are blessed or singled out by divine forces. While such political zealots do not necessarily regard themselves as religious figures, they often believe they are called to carry out a god’s will.
Weapon and Armor Proficiencies: Nationalists are proficient with simple weapons and all firearms, as well as light armor and shields (except tower shields). A nationalist can cast their class spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a nationalist wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass nationalist still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Arcane Spellcasting
A nationalist’s spells are considered arcane instead of divine. In addition, nationalists base their spellcasting off Charisma instead of Wisdom.
This alters the cleric’s spellcasting.
Channel Pride (Su)
When a nationalist channels energy, the energy heals creatures the nationalist considers part of his nation and harms creatures considered not a part of his nation.
This alters channel energy.
Domains
A nationalist’s choice of domains (or sub-domains) are limited to Community, Glory, Liberation, Madness, Nobility, Strength, and War.
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