domenica 30 agosto 2020

Quixotic Knight, by Aaron Hollingsworth

 What I did just say about Aaron’s amazing approach to classics and RPGs?

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Quixotic Knight (Cavalier Archetype)

Some people favor idealism over reality. Spurred on by their overactive imaginations and whims of fancy, quixotic knights abandon the harsh truths of the world for a life of fantastic quests and heroic deeds. Ever blinded by their skewed  outlooks, quixotic knights combine blissful ignorance with delusional notions of valor.

Inherited Arms and Armor 

At 1st level, a quixotic knight gains a collection of equipment consisting of two martial weapons, a suit of medium armor, and a wooden shield (large or small). This starting equipment is old and rusty, and only he knows how to use it properly. All other creatures treat his equipment as if it had the broken condition. If a piece of this equipment already has the broken condition, it does not work at all for anyone else trying to use it. This starting equipment can only be sold for scrap (it’s worth 4d10 gp when sold).

This replaces tactician. 


Disorder

A quixotic knight does not belong to an order and no sane order will have him. His delusional disorder still functions like a cavalier order, however. 


Edicts: A quixotic knight has no edicts, per se, and is free to conduct his adventures as he pleases. 


Challenge: A quixotic knight’s challenges often leave him physically broken and embarrassed, for he often picks fights he has small chance of winning. This, however, makes victory all the sweeter when it is achieved. Whenever the target of his challenge deals him damage from a critical hit or sneak attack, the quixotic knight treats the damage as non-lethal. 


Skills: A quixotic knight adds Perform (storytelling) (Cha) and Bluff (Cha) to his list of class skills. In addition, whenever a quixotic knight attempts to Bluff about his heroic prowess, he gains a bonus on this check equal to half his cavalier level (minimum +1). 

This replaces order. 


Out of Touch with Reality

At 2nd level, a quixotic knight begins to believe his own lies to the point where his own fanciful falsehoods overpower his own will. In short, he becomes so delusional that magic that distorts his own perception reality is less often effective. He adds his Charisma bonus to all Will saves against enchantment and illusion effects. By 10th level, he becomes immune to fear and charm effects. 

This replaces the order ability gained at 2nd level. 


Balm of Fierabras (Ex)

At 8th level, a quixotic knight learns the recipe for a special balm that heals wounds and renews vigor. This special balm takes 10 minutes to brew and heals 3d8 points of damage and removes the fatigued condition for up to 1 hour. The Balm of Fierabras can only function for a true knight (a creature with paladin or cavalier levels) and it is rendered inert if not imbibed within 24 hours of its creation. A quixotic knight can brew a dose of the balm once per day at 8th level, twice per day at 15th level, and three times per day at 20th level. If a false knight (a creature without paladin or cavalier levels), they become nauseated for 1d4 rounds. 

This replaces the order ability gained at 8th level.  


Timeless Classic (Ex)

At 15th level, a quixotic knight no longer takes ability score penalties for aging and cannot be magically aged. Any penalties he may have already incurred are removed. Bonuses still accrue, and the quixotic knight still dies of old age when his time is up.

In addition, the quixotic knight is now immune to fatigue and exhaustion. 

This replaces the order ability gained at 15th level.  

 

Treasured Equipment (Ex)

Starting at 4th level, a quixotic knight treats all of his inherited arms and armor as if it were masterwork quality. He can get this equipment enhancement magically, but the enhancements work only for him. If any part of his inherited equipment is lost or destroyed, it can only be replaced by a similar item won from an enemy he defeated through his challenge ability. 

This replaces expert trainer. 


Inexplicable Fortune (Ex)

Starting at 9th level, a quixotic knight gains a +1 bonus to attack and damage rolls when wielding his inherited weapons and a +1 luck bonus to his AC when wearing his inherited armor. 

These bonuses increase by 1 at 17th level. 

This replaces greater tactician and master tactician. 

sabato 29 agosto 2020

Baptist Cleric, by Aaron Hollingsworth

 I love Aaron’s approach to myths and legends, both faithful and creative. This comes out in his novels and also in the gaming material he writes, like this archetype that could easily be my favorite among all those I published here.

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Baptist

Half-wild and bravely outspoken, baptists are clerics who dwell on the outskirts of society in the bordering wilderness. Without churches of their own to preach in, they make do with natural bodies of water to aid in purifying their congregations. 

Weapon and Armor Proficiencies: A baptist is proficient with light and medium armor. He treats hide armor had an armor check penalty of 0 and a speed of 30 feet. A baptist is not proficient with his deity’s favored weapon. 

Skills: A baptist adds Survival to his list of class skills.

Water Domain: A baptist gains only one domain; the Water Domain. He gains this domain even if his deity does not possess it. 

This alters domains.

Improved Grapple: A baptist gains Improved Grapple as a bonus feat, even if he does not possess the requirements. In addition, if he is grappling a foe in a least 3 feet of water, then the foe has no air to breathe. See the Suffocation rules. 

Channel Energy: A baptist does not gain the channel energy class feature. 

Lay On Hands (Su): Starting at 1st level, a baptist gain the lay on hands feature, treating his cleric level +1 as his paladin level. In addition, when he uses lay on hands while standing or swimming in a natural body of water, the effect uses d8s instead of d6s. 

Mercy (Su): A baptist gains the mercy class feature, as per the paladin. 

Water Terrain: Starting at 5th level, a baptist gains Water as a favored terrain, treating his cleric level as his ranger level. 

Head of the Congregation (Su): Starting at 19th level, a baptist becomes a sacred vessel of his diety’s authority. He gains DR/5 vorpal.

mercoledì 26 agosto 2020

High Channeler, by Aaron Hollingsworth

 Here’s a priest who specializes in channeling!

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High Channeler

The Positive and Negative energy planes fascinate many theologians for their boundless potential to create and destroy. High channelers are clerics who specialize in drawing upon these energies in order aim them more purposefully when they enter the material plane. 


Channeling Feats: A high channeler gains a channeling feat or the Extra Channel feat as a bonus feat at every odd level. She must meet the prerequisites for these feats. 

This replaces domains and spontaneous casting.

domenica 23 agosto 2020

Trinity Priest, by Aaron Hollingsworth

 Another priest for Aaron's series. I like these archetypes very much, and you?
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Trinity Priest (Cleric Archetype)
Many religions recognize the magic of the number 3, and utilize this number in the structure of their faith. Trinity priests regard three aspects of their god’s dominion over the cosmos as one-in-the-same.
 

Domains: A trinity priest gains three domains instead of two.
This alters domains.

Fixed Casting: A trinity priest does not gain the spontaneous casting feature.

Narrowed Channel:
When a trinity priest channels energy, he uses d4s instead of d6s. This alters channel energy.


sabato 22 agosto 2020

Singularian Cleric, by Aaron Hollingsworth

 Again by Aaron, here’s a cleric who believes in ONE thing only.

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Singularian


For some clerics, it is not a god or philosophy they revere; it is a single facet of reality they believe to be the ultimate source of power. Singularians hold sacred a single domain, worshiping it as a being beyond thought and agenda, existing in a perfect state. They view any gods who claim this domain as mere aspects of it or only beings who have perfected tapping into the domain’s potential; the goal of every singularian. 


Weapon Proficiencies: A sigularian is proficient with all simple weapons.

This alters weapon proficiencies.


Domain: Singularians select only one domain, as well as the 1st level and 8th level powers of up to two sub-domains related to this domain. This includes all the spells from the domains and selected sub-domains. 

This alters domains.


Concentrated Faith (Ex): A singularian adds his Charisma bonus (in addition to his Wisdom bonus) to concentration checks when casting spells from his domain and sub-domain lists.

This replaces spontaneous casting.


Diminished Channeling (Su): A singularian uses d4s instead of d6s when channeling energy.  

This alters channel energy.

mercoledì 19 agosto 2020

Faith Champion, by Aaron Hollingsworth

 The series is quite long and will go on for a while! ^_^

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Faith Champion

Faith champions are clerics who focus on martial prowess, rather than tapping into the powers of their god’s domains.  

Domain Spells

A faith champion does not gain the powers of his selected domains, only the spells.

This alters domains.  

Favored Weapon Discipline (Ex)

A faith champion can wield her deities favored weapon with deadly efficiency. He treats his base attack bonus as full (as per the fighter) when making attacks with this type of weapon.

This replaces spontaneous casting. 

domenica 16 agosto 2020

Nationalist Cleric, by Aaron Hollingsworth

 Here continues the cleric archetype series written by Aaron. Hope you like them.

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Nationalist

Some people feel civic pride and regional identity with an almost religious fervor. Nationalists assume that their countries are blessed or singled out by divine forces. While such political zealots do not necessarily regard themselves as religious figures, they often believe they are  called to carry out a god’s will. 


Weapon and Armor Proficiencies: Nationalists are proficient with simple weapons and all firearms, as well as light armor and shields (except tower shields). A nationalist can cast their class spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a nationalist wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass nationalist still incurs the normal arcane spell failure chance for arcane spells received from other classes.


Arcane Spellcasting 

A nationalist’s spells are considered arcane instead of divine. In addition, nationalists base their spellcasting off Charisma instead of Wisdom.

This alters the cleric’s spellcasting. 

Channel Pride (Su)

When a nationalist channels energy, the energy heals creatures the nationalist considers part of his nation and harms creatures considered not a part of his nation. 

This alters channel energy. 


Domains

A nationalist’s choice of domains (or sub-domains) are limited to Community, Glory, Liberation, Madness, Nobility, Strength, and War.  

sabato 15 agosto 2020

Ethnocentric Priest, by Aaron Hollingsworth

 Here’s another beautiful archetype by Aaron, this time with a special take on the cleric.

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Ethnocentric Priest

Sometimes a deity takes special interest in a certain race or ethnicity of people. The reasons for this vary from deity to deity; from altruistic reasons such as helping a chosen people survive to guiding a chosen people to trannical dominance. 


Ethnocentric Healing: When an ethnocentric priest uses a cure spell to heal a member of her race, she adds her Wisdom bonus to the result. 

This replaces spontaneous casting. 


Ethnocentric Channeling: When an ethnocentric priest channels energy, only members of his own race are healed. As an added option, the priest can select one type or subtype from the ranger’s list of favored enemies. Creatures of this type or subtype are damaged when the ethnocentric priest channels energy (just as positive energy typically damages undead). 

This alters channel energy. 

mercoledì 12 agosto 2020

Wily Fox Fighter, By Aaron Hollingsworth

 Here’s the third archetypes in this series. This post already appeared for patrons only on my Patreon page! If you wish to see stuff in advance and have access to other rewards, please consider donating.

Wily Fox (Fighter Archetype)



Weapon and Armor Proficiencies: Wily foxes are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields.


Dual Identity: An ebon fox gains the Duel Identity class feature, as per the vigilante. He need not keep either identity a secret, and may use an identity more as a persona for his reputation. 


Wily: At 1st level, an ebon fox gains Improved Dirty Trick as a bonus feat, even if he does not meet the requirements. This replaces the bonus feat gained at 1st level.


Ploys: Starting at 3rd level, an ebon fox can out-fox his opponents. He can use a dirty trick attempt to substitute for one other type of combat maneuver. He can use dirty trick to substitute for an additional type of combat maneuver at levels 3, 7, 11, 15, and 19. 

This replaces armor training.  

domenica 9 agosto 2020

Contract Mesmerist, by Aaron Hollingsworth

 Here’s another archetype from my friend Aaron and “Chimera Games” ^_^

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Contract Mesmerist (Tiefling Racial Archetype)

Sometimes making a devil with a devil means baring its child. Contract mesmerists are tieflings conceived for the purpose of spreading Hell’s influence into the mortal plane. Such children are expected to adventure in order to refine their inherited talents before ultimately surrendering to the wills of their progenitors.  


Phistophilus Whip Style (Ex)

A contract mesmerist can wield whips with deadly efficiency, dealing lethal damage regardless of the armor bonus of their target. At level 3, she deals 1 point of bleed damage whenever she confirms a critical hit with her whip. This bleed damage increases by +1 at levels 6, 9, 12, 15, and 18. 

This replaces painful stare.


Scribe Scroll

At 2nd level, a contract mesmerist gains Scribe Scroll as a bonus feat. 

This replaces Towering Ego. 


Contracted Ally (Su)

At 3rd level, a contract mesmerist can select up to one willing ally to be his contracted ally. He can implant mesmerist tricks in this ally as a swift action and activate the trick at double the normal range. A contract mesmerist can select an additional contracted ally at levels 6, 10, and 14. 

This replaces touch treatment. 


sabato 8 agosto 2020

Mummer Mage, by Aaron Hollingsworth

 I begin here to publish some stuff by my friend Aaron, whose works already appeared on this blog.

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Mummer Mage (Bard Archetype)

While most bards perform their art for admiration and adoration, others long for the prestige and respect that only the most powerful spellcasters command. Mummer mages are bards who pretend to be wizards, sorcerers, and other masters of the arcane. While not complete charlatans, they often present themselves as wiser, more mysterious, and more powerful than they actually are. Some are eccentric actors who simply got carried away with a role. Others are pretentious frauds who seek to bluff their way to ever higher social stations.


Shtick of the Magi

The mummer mage begins with an ornate masterwork quarterstaff that not only grants him the usual bonuses to combat, but also functions as a masterwork prop that grants him a +2 circumstance bonus to Perform (Acting or Oratory) checks and Bluff checks to convince others of his arcane mastery. If a mummer mage’s shtick of the magi is ever lost or destroyed, he can replace it for 400 gp. Starting at 5th level, the quarterstaff grants the bard all the benefits of a bonded item, as per the Wizard arcane bond class feature. 

This replaces bardic knowledge. 


Imperious Gestures

Starting at 2nd level, the mummer mage gains a +2 bonus to Concentration checks when casting his bard spells that have somatic components. 

This replaces well-versed.


Arcane Imitation

Starting at 2nd level, select one spell from the wizard spell list that is of a spell level the mummer mage can cast. He adds this spell to his list of bard spells known as a bard spell of its wizard spell level. He can instead select two spells to add in this way, but both must be at least one level lower than the highest-level bard spell he can cast. At 6th level, and every 4 levels thereafter, the mummer mage can select an additional spell or spells in this manner.

This replaces the versatile performance class feature.


Method Actor

At 5th level, the mummer mage can constantly maintain his wizardly persona to an extent that magic comes easier to him. He treats his bard level as his wizard level for the purpose of qualifying for feats. 

This replaces the lore master class feature. 


Eucatastrophe

At 10th level, a mummer mage can cast any spell on the bard or wizard spell list, even if he does not know the spell. The spell must be of a spell level the bard can cast. The mummer mage can use this ability once per day at 10th level, plus one additional time per day at levels 16 and 19.  

This replaces jack-of-all-trades.

lunedì 3 agosto 2020

Mythic Kinetic Invocation

Still another missing mythic feat!
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Kinetic Invocation (Mythic)

Your elemental power and your mythic nature combine empowering each other.

Prerequisite: Kinetic Invocation.

Benefit: You gain the mythic version of one spell belonging to your element as a bonus wild talent. By expending one use of mythic power, you may change the most recent spell you selected as a wild talent thanks to Kinetic Invocation with another from the same list.

domenica 2 agosto 2020

Mythic Elemental Overload Feat

Let’s continue with missing mythic feats!
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Elemental Overload (Mythic)

You command your element as if they were the substance of your body itself.

Prerequisite: Elemental Overload

Benefit: The additional chance to ignore the effects of a critical hit or sneak attack you gain from Elemental Overload is doubled, and can exceed 100% in total.

sabato 1 agosto 2020

Monthly Thank You To My Patrons

Once again, as on every first post of the month, thank you very much to my patrons who donate $3 or more per month: Cecil Maye, Zabor, and Ronald J Paris. Ronald asked me another piece of personalized content and, as every month, you will be able to see it on my Patreon page tomorrow... if you are a patron, that is! ^_^