domenica 17 novembre 2019

Loribel, the Forest Maiden

Let’s resume the normal programs with this cute little character that I made for my niece. I’ll present it when she will come next time to play with my kids.
The Grace spirit for shamans comes from Necromancers of the Northwest’s Archetypes of Intrigue, Vol. II - Gentry. The Spirit Speaker archetype comes from Lords of the Leaves - Elven Archetypes. The Bound mythic path is from Legendary Games.
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Loribel, the Forest Maiden
Elf shaman (Spirit Speaker) 1/bound 1
NG Medium humanoid (elf)
Init +4; Senses low-light vision, Perception +11

Defense
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 11 (1d8+3)
Fort +0, Ref +2, Will +5. +2 racial bonus vs. enchantment spells and effects.
Defensive Abilities hard to kill; Immune sleep

Offense
Speed 30 ft.
Melee rapier +2 (1d6+2, 18-20)
Ranged shortbow +2 (1d6, x3)
Special Attacks charming touch 5/day (DC 14), mythic power 5/day, surge +1d6
Shaman Spells Prepared (CL 1st, concentration +4)
1st Level- calm animals (DC 14), charm personS (DC 14), detect evil
0-Level- dancing lights, daze (DC 13), know direction
S spirit magic; Spirit Grace

Statistics
Str 10, Dex 14, Con 10, Int 13, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 12
Traits Totemist, Warrior of Old
Feats Alertness*, Weapon FinesseM
Skills Diplomacy +6, Heal +7, Knowledge (Nature) +5, Perception +11, Survival +7
Languages Common, Elven, Sylvan
SQ elven magic, mythic spiritualist, spirit animal (cat), spirit magic, step between
Gear padded armor (5 gp), rapier (20 gp), shaman’s kit (15 gp), shortbow (30 gp) with 20 arrows (1 gp) and 2 pheromone arrows (30 gp), 5 gp

Biscuit, Cat Spirit Animal (Sage)
N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5
Fort +1, Ref +4, Will +3
Defensive Abilities improved evasion
Offense
Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 9
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ dazzling intellect, empathic link, sage’s knowledge, share spells
Special Abilities

Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.

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