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Piper Sphere Favored Class Bonuses
Armiger Gain +⅙ of a granted Barroom Sphere talent or Fallen Fey magic talent for 1 customized weapon.
Armorist +⅙th of an arsenal trick.
Blacksmith Increase the bonus granted by the fortifying reinforcement maintenance by +¼.
Commander Add +¼ to Bluff checks made by allies under the effect of one of your tactics.
Conscript Add +1 to your CMB when attempting a dirty trick or steal maneuver.
Conscript Add +1 to your CMB when attempting a dirty trick or steal maneuver.
Dragoon Add +⅕ of a Fallen Fey Sphere talent.
Elementalist +⅙ bonus to all damage dealt with improvised weapons.
Eliciter Add +⅙ to the eliciter’s bonus from Persuasive.
Fey Adept Add ¼ point to the fey adept’s fae pool or reality pool.
Hedgewitch Gain +⅙th of a new hedgewitch secret.
Incanter Gain a +⅕ bonus to your effective class level when determining the abilities of a familiar.
Mageknight Gain +⅙th of a mystic combat.
Mountebank Add +⅕ of a Fallen Fey Sphere talent.
Necros Add +⅕ of a Fallen Fey Sphere talent.
Prodigy Add +¼ to the save DC of mind-affecting sphere effects.
Reaper Add +⅕ of a Fallen Fey Sphere talent.
Sage Add a +½ bonus on the sage’s saving throws to resist enchantment effects.
Scholar Add +½ damage to your flashbangs; if you know the Belladonna or Howling Herbology material imposition, increase the saving throw DC for your belladonna bursts or sonic shriekers by +¼.
Sentinel Gain +¼ bonus to Reflex saves
Sentinel Gain +¼ bonus to Reflex saves
Shifter Gain +⅙th of a new bestial trait.
Soul Weaver Gain +¼th of a use per day of bound nexus.
Striker Reduce by ¼ the cost of one tension technique.
Symbiat +⅕ bonus to DCs associated with the Fallen Fey sphere.
Technician Increase the benefit of your danger sense class feature by +⅓.
Thaumaturge Add +¼ bonus of a new skill to apply the Occult Knowledge bonus to.
Troubadour Add +⅙ of a new actor training.
Wraith Gain +⅛ bonus to possession DC.
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