sabato 30 settembre 2017

Mythic Monstrous Companion (Mythic Feat)

And here's my final invention to give my boy a mythic peregrine/panther griffon as an animal companion. I took inspiration from the Mythic Leadership feat from Rogue Genius Games. Enjoy!

Mythic Monstrous Companion (Mythic)
Your monster companion participates of your mythic nature.
Prerequisite: Monstrous CompanionCaC, character level 7, 2nd mythic tier.
Benefit: Add your mythic tier to your effective druid level to determinate your monstrous companion’s effective cohort level.
The magical beast you gain as a cohort from the Monstrous Companion feat is a mythic creature with a mythic tier equal to ½ your own mythic tier. As a rule, a magical beast’s cohort level is equal to twice its challenge rating. So, for example, to gain a mythic griffon (CR 5/MR 2) you must have an equivalent druid level of 13 and be at least mythic tier 4.
Additionally, if your magical beast cohort dies you may replace it in 24 hours by calling on the source of your mythic power. However, doing so causes you to have 1 fewer uses of mythic power per day for the next 30 days.
Special: This feat counts as the Mythic Leadership feat for the purposes of prerequisites. A character cannot have both Leadership/Mythic Leadership and Monstrous Companion/Mythic Monstrous Companion.

venerdì 29 settembre 2017

Archetype: Elemental Hunter

Another go on the theme "lightning animal companion" for my kid: this is a variant of the Divine Hunter that I already had published on the Paizo boards.

Elemental Hunter

Some hunters are bound to the Planes of Power and draw their strength from the primary elements of the universe.
Class Skills: An elemental hunter gains Knowledge (planes) as a class skill, but she does not gain Knowledge (geography) as a class skill.
Domain: At 3rd level, an elemental hunter learns to call upon the power of the elements. The elemental hunter must select one domain from the following list: Air, Earth, Fire, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Water, Weather. She gains the granted powers of this domain, using her hunter level – 2 as her cleric level for determining when the powers are gained and what effects they have. Once she chooses this domain, it cannot be changed.
In addition, the elemental hunter adds the 1st-level domain spell from her domain to her list of spells known. She adds the 2nd-level domain spell at 6th level, the 3rd-level domain spell at 9th level, the 4th-level domain spell at 12th level, the 5th-level domain spell at 15th level, and the 6th-level domain spell at 18th level.
This ability replaces teamwork feats.
Elemental Companion (Su): At 3rd level, a hunter’s companion takes on elemental features. The animal companion gains the aerial, aqueous, chthonic, or fiery template; once this choice is made, the template cannot be changed. The companion's CR is considered to be equal to its Hit Dice for the purpose of the template. This ability replaces hunter tactics.
Elemental Focus (Ex): At 8th level, the elemental hunter gains Planar Focus as a bonus feat. This ability replaces second animal focus.

martedì 26 settembre 2017

Fixing Archetypes: The Nature Rager

Up your hand if, like me, you have been disappointed by the version of the Enlightened Bloodrager archetype published in the Adventurer's Guide. I quite liked the Arcane Anthology version -even if I wouldn't have used the extra bonus feats- but retarding 0-th level spells casting to 4th level isn't a thing I can approve. Above all, this way you lose your 1st-level bloodrage power without nothing in exchange till later!
It is a thing, though, and we can't use the old version of the archetype if we want to be faithful to Rules As Written. It's not as if they were two slightly different versions, both available, like the two Grenadier alchemists or the Drunken Rager and Drunken Brute for barbarians.
Still, my 7 years old boy wants to be a lightning-casting rager with nature spells and an animal companion, and how bad a mother would I be if I didn't make him happy? So what I can do is try to "fix" the archetype taking the better parts from both versions, and removing the masked hero part to make it more setting-neutral.
What do you think about the...

Nature Rager

Through meditation and union with the forces of the world around them, some ragers gain a spiritual illumination, becoming the loyal and serene guardians of nature.

Nature Spellcasting: A nature rager’s sophisticated outlook allows him to cast an expanded array of spells. Instead of his normal spells per day and spells known for his bloodrager level, an enlightened bloodrager uses the spells per day from the medium class. This grants him the ability to learn a number of 0-level spells, which are cast like any other spells, but don’t consume spell slots and can be used again.
The nature rager adds all druid spells of 4th level and lower (including 0-level spells) to his bloodrager spell list. If a spell appears on both the bloodrager spell list and the druid spell list, the nature rager uses the lower of the two spell levels listed for the spell. The bloodrager treats any druid spells he takes with this ability as bloodrager spells for the purposes of other abilities (such as greater bloodrage).
At 5th level and every 3 levels thereafter, the nature rager can choose to learn a new spell in place of one he already knows. In effect, he loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell the nature rager can cast. The nature rager can swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
This ability alters spellcasting and replaces the bloodline power gained at 1st level and all bonus spells gained as part of a bloodline.

Illumined Bloodrage (Su): At 4th level, while bloodraging, a nature rager can still use Intelligence-, Dexterity-, and Charisma-based skills and can use abilities that require patience or concentration. This ability alters bloodrage and replaces the bloodline power gained at 4th level.

Bloodline Feat: At 6th level, a nature rager adds Nature Soul and all feats that list Nature Soul as a prerequisite to the list of feats she can select as a bloodline feat.
This ability replaces the damage reduction the bloodrager gains at 7th level; the bloodrager gains DR 1/- at 10th level, and this increases by +1 every 3 levels after that.

Bloodline Powers: At 8th level, a nature rager gains the bloodline power normally granted at 1st level. At 12th level and every 4 levels thereafter, he gains the bloodline power normally granted 8 levels earlier, to a maximum of gaining at 20th level the bloodline power normally gained at 12th level. This ability modifies bloodline power.

Bloodline: The following bloodlines are especially suitable for a nature rager: celestial, destined, draconic, elemental, and fey.

domenica 24 settembre 2017

The Littlest Familiar of All: Hummingbird

Extra post to thank Little Red Goblin Games for giving me a space in their last podcast. And I didn't even have to request it! I feel so... renowned!

Hummingbird

You nearly miss to see the minuscule, bright-colored bird passing you by at an incredible speed, while emitting a loud buzz.

Hummingbird, CR 1/10
XP 40
N Fine animal
Init +3; Senses low-light vision, Perception +5

Defense
AC 21, touch 21, flat-footed 18 (+3 Dex, +8 size)
hp 1 (1d8 -3)
Fort -1, Ref +5, Will +1
Defensive Abilities improved evasion

Offense
Speed 5 ft., fly 100 ft. (perfect)
Melee bite +3 (1 -5)
Space ½ ft., Reach 0 ft.

Statistics
Str 1, Dex 17, Con 4, Int 2, Wis 12, Cha 11
Base Atk +0; CMB -5; CMD 0
Feats Hover
Skills Fly +24, Perception +5; Racial Modifiers +8 Fly
SQ astonishing flight

Ecology
Environment tropical and subtropical forests and jungles
Organization solitary, pair, or charm (3-12)
Treasure none

Special Abilities
Astonishing Flight (Ex) A hummingbird can fly backwards at ½ its normal fly speed.
Familiar The master of a hummingbird familiar gains a +3 bonus on Fly checks.

Some say that hummingbirds are the smallest dinosaurs still living. 2 inches long, a hummingbird has a very fast metabolism and eats 4 times its weight in nectar and insects per day.

venerdì 22 settembre 2017

New Exit: Mysteries of Autumn

E' uscito "Everyman Minis: Mysteries of Autumn", della Everyman Games, per la serie dei miei nuovi misteri da oracolo ^_^ Sono particolarmente orgogliosa di questo.
E visto che adesso abbiamo misteri per tutte le stagioni, dalla prossima volta toccherà agli spiriti da sciamano!

For Everyman Games, is out "Everyman Minis: Mysteries of Autumn". I'm very proud of how this come out. Now we have mysteries for all seasons, so I just have to create the corresponding shaman spirits! ^_^

mercoledì 20 settembre 2017

Alternate Class Feature: Faerie Pact

Some of you could know that I collaborated to Kevin Glusing's Book of Many Things. I love that work and more things of mine will try to enter in its future updates... included this one, an alternate class feature for divine spellcasters based on one of my favored classes in the book, the dùlra.
A dùlra is a hybrid of cleric and druid, a faerie/nature priest whose most splendid feature is her Faerie Friend, granting her diverse and eldritch powers. With this rule, every priestly character (and not only priests) can benefit of the dùlra's fairy gift.

Faerie Pact (Alternate Class Feature)
Any character with access to cleric domains can replace one domain with access to one dùlra faerie friend. The character's dùlra level for the purpose of her faerie friend's granted power is equal to her level in the class granting the replaced domain. An oracle can give up her 1st- and 11th-level revelations to gain this feature; a shaman can replace her wandering spirit ability to gain it at 4th level.

Oh- and if you're curious, why don't you grab the book? It's pay what you want!

Edit: As requested by the book's author, I include here an example faerie friend- my favorite one, the Unicorn.

Unicorn: At 1st level, a dúlra with this faerie friend gains an aura of calm animals that extends out 5 feet. This functions as the spell and can be activated or suppressed as a swift action. The DC to save against this effect is 10 + 1/2 the dúlra’s level + her Wisdom modifier. A creature that saves against her aura’s effect is immune to the dúlra’s aura for 24 hours. As a standard action, the dúlra can end her aura’s effect until the next time she regains spells. If she does, she heals herself and each of her allies within the aura for 1d6 hit points per 2 levels. At 4th level, the aura also counts as a calm emotions effect and extends out by 5 feet, +5 ft. every 4 levels thereafter, to a maximum of 30 feet at 20th level.

lunedì 18 settembre 2017

Archetype: The Hearthguard (Dwarven Warpriest)

Hearthguard (Dwarf Warpriest Archetype)

When a dwarven community is at war and the bulk of the fighters are away, it’s vital that someone stays home to protect the weak- the elders, the children and the ill. This is the hearthguards’ duty. The vast majority of this special warpriest order is formed by female dwarves, often the matrons or eldest daughters of a dwarven house, who are relentless in defending their charges to the last breath.

Servant of Community (Su): A hearthguard must select the Community or Protection blessing. She does not gain a second blessing. This ability alters blessings.
Chosen Community (Ex): At 1st level, a hearthguard chooses one community or family to defend. With members of this community, she adds ½ her warpriest level (minimum 1) to the bonus granted with the aid another action to improve their AC or saving throws. At 4th level, the hearthguard gains BodyguardAPG as a bonus feat. She has not to meet the feat’s prerequisites.
Defender’s Fury (Su): At 2nd level, when her chosen community is threatened, a hearthguard can respond with awesome ferocity. A hearthguard can rage as a barbarian for a number of rounds per day equal to her warpriest level. At 5th level, and every 3 levels thereafter, the hearthguard can select a rage power, treating her warpriest level as her barbarian level for the purpose of acquiring and using these powers. This replaces fervor and channel energy.
Furious Focus (Su): At 4th level, a hearthguard adds furiousUE to the list of enhancements he can add to his sacred weapon. This ability alters sacred weapon.

Welcome/Benvenuti!

Benvenuti al mio nuovo blog su Pathfinder! Qui metterò riflessioni, recensioni, annunci di libri e Kickstarter ai quali partecipo, racconti, romanzi e regole scritte da me, anche già pubblicate sul forum della Paizo o su altre piattaforme gratuite. Spero che ci divertiremo!

Welcome to my new (bilingual) Pathfinder blog! Here I will post my reflections, reviews, announcements of books and Kickstarters I am in, but also short and long stories and, above all, my own homebrew rules, some of which I may already have published on the Paizo boards or elsewhere. Enjoy!