mercoledì 3 dicembre 2025

Thank You To My Patrons!

This was a hard year, and it’s about to end… please stay safe and don’t let the monsters get you. May the future be better for everyone!

Thank you to my Supporter patrons:

-DragoDorn

-Christen Sowards

-Zabor

-S L Hall

Tomorrow a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

domenica 30 novembre 2025

Sir Jasp DeNob, Level 7

 I wanted him to be more rogue and less spellcaster, but then he would have had to give up higher-level polymorph spells. I am still thinking about another solution.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Sir Jasp DeNob, Spy Extraordinaire CR 8

Human unchained rogue 1 (Master of Disguise)/sorcerer (Crossblooded) 6/reluctant hero-trickster 3

CG Medium humanoid (human)

Init +6, amazing initiative; Senses Perception +5

Defense

AC 18, touch 15, flat-footed 14 (+3 armor, +1 deflection, +3 Dex, +1 dodge)

hp 60 (6d6+1d8+21+12)

Fort +6, Ref +7, Will +5

Defensive Abilities hard to kill, recuperation

Offense

Speed 30 ft.

Melee +1 lesser concealed shortsword +7 (1d6+1, 19-20)

Ranged +1 hand crossbow +7 (1d4+1, 19-20)

Special Attacks combat trickery, mythic power 8/day, sneak attack +1d6, surge +1d6, surprise strike

Sorcerer Spells Known (CL 7th; concentration +10)

3rd Level (4/day)- none

2nd Level (6/day)- alter selfB, hideous laughter (DC 15), raven’s flight

1st Level (7/day)- blend with surroundings, bouncy body, disguise selfB, enlarge person (DC 14), fabricate disguise, reduce person (DC 14)

0-Level (at will)- detect magic, ghost sound (DC 13), haunted fey aspect, message, read magic, oath of anonymity, scrivener’s chant, sotto voce (DC 13), vacuous vessel (DC 13)

Bloodlines Shapechanger, Rakshasa

Statistics

Str 10, Dex 16, Con 16, Int 13, Wis 12, Cha 17

Base Atk +3, CMB +6, CMD 16

Traits Mentored, Tenacious Shifting

Feats Agile Maneuvers, Combat Expertise, Diva Style, Dodge, Dual PathM, Eschew Materials*, Extend SpellM *, Weapon Finesse*

Skills Bluff +13/+14, Diplomacy +7, Disguise +14, Knowledge (arcana) +5, Perform (act) +14, Perform (comedy) +7, Profession (actor) +11, Perception +5, Spellcraft +5, Use Magic Device +7

Languages Common, Dwarven

SQ bloodline arcanas, consummate actor, learning by example (enduring blessing), mutable flesh, mythic bloodline (power), non-combatant, silver tongue 9/day

Gear +2 armored kilt (4,170 gp), belt of mighty constitution +2 (4,000 gp), bottle of fine wine (10 gp), disguise kit (50 gp), +1 hand crossbow (2,400 gp) with 10 bolts (1 gp), ring of protection +1 (2,000 gp), +1 lesser concealed shortsword (5,310 gp), sleeves of many garments (200 gp), sorcerer’s kit (8 gp), tankard of the drunken hero (5,300 gp), tome of epics (50 gp), 1 gp

sabato 29 novembre 2025

Sir Jasp DeNob, CR 1

I wanted to recreate one of my favorite characters in vanilla or quasi-vanilla Pathfinder, but there were some obstacles. This is the nearer build I could achieve until now, and I am not yet quite satisfied. We’ll see in the future maybe.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Sir Jasp DeNob, Spy Extraordinaire CR 1

Human sorcerer (Crossblooded) 1/trickster 1

CG Medium humanoid (human)

Init +2; Senses Perception +1

Defense

AC 14, touch 13, flat-footed 11 (+1 armor, +2 Dex, +1 dodge)

hp 12 (1d6+2+4)

Fort +2, Ref +2, Will +1

Defensive Abilities hard to kill

Offense

Speed 30 ft.

Melee dagger +0 (1d4, 19-20)

Ranged light crossbow +2 (1d8, 19-20)

Special Attacks combat trickery, mythic power 5/day, surge +1d6, surprise strike

Sorcerer Spells Known (CL 1st; concentration +4)

1st Level (4/day)- bouncy body

0-Level (at will)- detect magic, read magic, oath of anonymity, sotto voce

Bloodlines Shapechanger, Rakshasa

Statistics

Str 10, Dex 14, Con 14, Int 13, Wis 12, Cha 16

Base Atk +0, CMB +0, CMD 12

Traits Mentored, Tenacious Shifting

Feats Dodge, Eschew Materials*, Extend SpellM

Skills Bluff +7, Disguise +7, Perform (act) +5, Profession (actor) +5

Languages Common, Dwarven

SQ bloodline arcanas, silver tongue 7/day

Gear armored kilt (20 gp), dagger (2 gp), light crossbow (35 gp) with 10 bolts (1 gp), sorcerer’s kit (8 gp), 4 gp

mercoledì 26 novembre 2025

domenica 23 novembre 2025

New Patron Familiars For Witches: Ridicule and Joy

For the new patrons in the latest post.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Joy- Cheer Up (Su): The familiar and every creature touching or petting it gain a +2 morale bonus against negative emotion effects. At 10th level, this bonus increases to +4.


Ridicule- Too Bad To Be True (Su): Once per day, the familiar can tell a joke or make a prank allowing a creature to reroll a saving throw against a mind-affecting or illusion effect that is currently affecting it.


sabato 22 novembre 2025

New Witch Patrons: Ridicule and Joy

Witches worshiping the gods of comedy and positive emotions can find these useful.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Joy: 1st- unbreakable heart, 2th- hideous laughter, 3rd- symbol of laughter, 4th- contagious zeal, 5th- untold wonder, 6th- serenity, 7th- joyful rapture, 8th- euphoric tranquility, 9th- heroic invocation.


Ridicule: 1st- hideous laughter, 2th- absurdity, 3rd- babble, 4th- symbol of laughter, 5th- compelling rant, 6th- fool’s forbiddance, 7th- joyful rapture, 8th- euphoric tranquility, 9th- maze of madness and suffering (circus).

mercoledì 19 novembre 2025

New Weapon Quality: Starving

This was an idea by my kid (should I add “+3 against evil ruling class” as a patron has suggested?)

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Starving Price +1 bonus

Aura faint transmutation; CL 8th; Weight

This special ability can be placed only on slashing melee weapons. When the wielder has not had a full meal in the last 24 hours, the weapon’s enhancement bonus is +1 better. If the wielder is suffering from the effects of starvation, the enhancement increases by +2. The wielder is also able to cast sense hunger and thirst (see above) once per day.

Construction Requirements Cost +1 bonus

Craft Magic Arms and Armor, feast of ashes, sense hunger and thirst