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sabato 14 settembre 2024

Killit Aurabuca, 20th Level

The last one of my 20th-level anniversary stats!

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Killit Aurabuca CR 25

Halfling opportunist 5/unchained rogue 8 (Vexing Dodger)/swashbuckler 7 (Flying Blade)/trickster 10

Female CG Small humanoid (halfling)

Init +18, amazing initiative, swashbuckler initiative; Senses Perception +28


Defense

AC 31,  touch 24, flat–footed 23 (+7 armor, +5 deflection, +6 Dex, +2 nimble, +1 size).

Fort +16, Ref +30, Will +19. +5 resistance/+6 Ref (cloak of quick reflexes), +4 racial vs. fear (fearless, Courageous Resolve), +3 racial (exceptionally lucky), +1 luck (stone of good luck)

hp 160 (13d8+7d10 +20+40)

Defensive Abilities charmed life 4/day, evasion, fearless, force of will, halfling luck, hard to kill, immortal, limb-climber -6, mythic saves, nimble +2, recuperation, sniper’s riposte, uncanny dodge, underfoot trickster, unstoppable; SR 19 (magic armor)


Offense

Speed 30 ft. (with magic boots)

Melee +4 glorious returning dagger +29/+24/+19/+14 (1d3+13, 17–20), +3 greater flamboyant returning dagger +28/+23/+18/+13 (1d3+12, 17–20), mwk shortsword +24/+19/+14/+9 (1d4, 19–20)

Ranged +4 glorious returning dagger +29 (1d3+13, 17–20), +3 greater flamboyant returning dagger +28 (1d3+12, 17–20), +3 distance sling +26/+21/+16/+11 (1d3)

Special Attacks +4 circumstance bonus on critical hit confirmation rolls with daggers (halfling rogue favored class option), aim for the eye, combat trickery, debilitating injury, deeds (derring–do, disrupting counter, opportune parry and riposte, precise strike +7, precise throw, subtle throw, superior feint, swashbuckler’s grace, swashbuckler’s initiative, targeted throw), distracting climber +6 (DC 15), exploitive maneuver, fickle attack, fistful of daggers, flying blade training +1, mythic power 23/day, opportunity attacker, precision critical, ricochet, sneak attack +6d6, supreme trickster, surge +1d12, treacherous critical, trickster attack (deadly throw +10), weapon familiarity

Spell–Like Abilities (CL 20th, concentration +9)

At will (spending mythic power)– faerie fire, heat metal (DC 21), daylight, fire shield, flame strike (DC 23), fire seeds (DC 25), sunbeam (DC 26), sunburst (DC 27), prismatic sphere (DC 28)

1/day- commune


Statistics

Str 10, Dex 22, Con 13, Int 19, Wis 16, Cha 28

Base Atk +16; CMB +15 (+17/+23 with dirty trick, +26 with steal); CMD 40 (42 vs. dirty trick, 54 vs. steal)

Traits Helpful, Inspiring

Feats AcrobaticM, Blinding Flash (DC 26), Combat Expertise (+5/–5), Courageous Resolve, Defensive Combat TrainingM, Divine Fighting Technique* (Eliun’s Light Dagger– initial benefit), Greater Steal, Improved Dirty Trick*, Improved StealM* Lucky Halfling, Nimble MovesM*, Quick DrawM, Throw AnythingM, Weapon Finesse*, Weapon Focus (dagger), Weapon Specialization* (dagger)

Skills Acrobatics +37/+39/+42, Bluff +32, Climb +30/+32, Diplomacy +32, Disable Device +16, Escape Artist +29/+31, Knowledge (local) +14, Perception +28, Sense Motive +19, Sleight of Hand +29, Stealth +33, Use Magic Device +25

Languages Common, Dwarven, Halfling

SQ excellent aid +3, fit in, finesse training (dagger), improved trap spotter, keen senses, legendary hero, panache (9 points), path abilities (aim for the eye, combat trickery, faster than the eye –10, fickle attack, mortal herald [Sun/Light], path dabbling [fistful of daggers], precision critical, ricochet, sniper’s riposte, treacherous critical), rogue’s edge (Acrobatics), rogue talents (combat swipe, combat trick, trap spotter, uncanny dodge), sure–footed, swashbuckler finesse, underfoot agility +2

Gear +4 glorious returning dagger (98,302 gp), +3 greater flamboyant returning dagger (98,302 gp), +3 distance sling (32,300 gp), 20 sling bullets (1 sp), 10 halfling little starstones (5 cp), 10 halfling sharpstones (1 gp), 10 halfling softstones (1 sp), 10 halfling spongestones (10 gp), 2 smoke bullets (200 gp), mwk short sword (310 gp), +5 spell resistance +19 leather armor (100,160 gp), bag of tricks (rust, 8,500 gp), bracelet of good luck charms (16,000 gp), cloak of quick reflexes +5/+6 (37,500 gp), headband of mental superiority  +6 (144,000 gp), gem of brightness (13,000 gp), gloves of swimming and climbing (6,250 gp), manual of bodily health +2 (55,000 gp), ring of protection +5 (50,000 gp), ring of shooting stars (50,000 gp), robe of useful items (7,000 gp), rogue’s kit (50 gp), security belt (12,500 gp), seven–league boots (80,000 gp), staff of illumination (51,500 gp), stone of good luck (20,000 gp).

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