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domenica 10 gennaio 2021

Romita Durapetra, Paladin Level 17

 This is the version of the character that will appear in my novel... I hope.

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Romita Durapetra CR 18

Dwarf paladin 12 (Knight of Coins, Oath of the Crusade, Oath of Vengeance)/furious guardian 5/champion 2

LG Medium humanoid (dwarf)

Init +2; Senses darkvision 60 ft., Perception +23/+25

Aura anchoring (20 ft., DC 22), courage (10 ft.), good


Defense

AC 28, touch 15, flat-footed 28 (+13 armor, +5 deflection); +4 dodge vs. monsters of the giant subtype

hp 230 (17d10+119+10+3)

Fort +24, Ref +14, Will +21; +2 racial vs. poison, spells, and spell-like abilities; +2 vs. emotion-based effects (magic medal)

Defensive Abilities divine grace +6, guarded thoughts, hard to kill; Immune disease, fear; DR 3/-- (magic armor)


Offense

Speed 20 ft.

Melee +2 furious earth breaker +26/+21/+16/+11 (2d6+9, x3) or hearthquaker +25/+20/+15/+10 (1d8+8, x3)

Ranged hearthquaker +19 (1d8+2 +1d6 sonic, x4)

Special Attacks channel wrath, flash of rage, mythic power 7/day, mythic rage, powerful justice, rage 18 rounds/day, rage powers (intimidating glare*, lesser celestial totem), smite evil 4/day (+6 attack and AC, +12/+24 damage), sudden attack, surge +1d6

Spell-Like Abilities (CL 12th, concentration +18)

At will- eye for forgeries

Paladin Spells Prepared (CL 9th; concentration +24)

3rd Level- deadly juggernaut, summon monster III

2nd Level- bladed dash, blessing of courage and life, ironskin, righteous vigor

1st Level- bless, detect metal, divine favor, wrath


Statistics

Str 20, Dex 10, Con 22, Int 14, Wis 16, Cha 22

Base Atk +17; CMB +22; CMD 32 (36 vs. bull rush or trip while standing on solid ground)

Traits Faith in The One, Zest for Battle

Feats Cleave, Cleave Through*, Exotic Weapons Proficiency (firearms), Furious Spell, Great Cleave, Power Attack, Summon Guardian Spirit, Toughness, Unsanctioned Knowledge, Weapon FocusM (earth breaker), Weapon Specialization* (earth breaker)

Skills Craft (jewelry) +36, Intimidate +23, Heal +23, Knowledge (nobility) +22, Perception +23/+25, Sense Motive +23

Languages Celestial, Common, Dwarven, Elven

SQ adaptable guardian, amazing initiative, blessings of prosperity (target gains a +4 sacred bonus on Perception checks and to CMD against disarm and steal combat maneuvers; target can treat one settlement as having its base value and purchase limit increased by 30%), chosen ally, code of conduct, craftsman, divine bond (weapon +3, 12 min., 2/day), guard dedications (formal training x2, rage power), industrious urbanite, lay on hands 12/day (6d6), mercies (fatigued, possessed), stonecunning

Gear belt of physical might +4 (Str, Con) (40,000 gp), boots of teleportation (49,000 gp), cassock of the clergy (4,600 gp), cloak of quick reflexes +1/+2 (1,500 gp), dwarven fire ale, 3 doses (150 gp), dwarven trail rations (2 gp), +4 denying adamantine full plate (80,500 gp), +2 furious earth breaker (18,340 gp), golden holy symbol (10,000 gp), headband of mental superiority +4 (64,000 gp), helm of fearsome mien (5,000 gp), righteous medal of command (6,000 gp), paladin’s kit (9 gp), powder horn (3 gp) with 10 doses of black powder (100 gp), ring of protection +5 (50,000 gp), hearthquaker (hammer musket hearthhammer/+2 sonic boom musket) (81,588 gp) with 10 bullets (30 gp) 3 molten shots (120 gp) and one dispelling bullet (250 gp)


Shab, Guardian Spirit Silvanshee CR 2

NG Tiny outsider (agathion, extraplanar, good)

Init +7; Senses darkvision 60 ft., low-light vision; Perception +11


Defense

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)

hp 15 (2d10+4)

Fort +9, Ref +10, Will +6; +4 vs. poison

DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13


Offense

Speed 30 ft., fly 90 ft. (good)

Melee bite +7 (1d3–3), 2 claws +7 (1d2–3)

Special Attacks heroic strength, pounce, smite threat 1/day (+4/+2)

Spell-Like Abilities (CL 3rd; concentration +7)

Constant—know direction, speak with animals

At will—dancing lights, guidance, prestidigitation, stabilize

1/day—chill touch (DC 15), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil

1/week—commune (6 questions, CL 12th)


Statistics

Str 5, Dex 17, Con 14, Int 12, Wis 14, Cha 18

Base Atk +2; CMB +3; CMD 10 (14 vs. trip)

Feats Improved Initiative, Weapon FinesseB

Skills Acrobatics +12, Climb +8, Fly +7, Knowledge (arcana) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +11, Stealth +20; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth

Languages Celestial, Draconic, Infernal; speak with animals, truespeech

SQ cat’s luck, flight, lay on hands (1d6, 5/day, always as a 2nd-level paladin), spectral mist


Special Abilities


Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.


Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.


Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.


Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

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