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mercoledì 6 gennaio 2021

Romita Durapetra, Paladin Level 12

 Here’s the rage in the holy rager build, courtesy of a prestige class that allows lawful characters.

Sure, the original is only for Viking-descended characters, but if a dwarf is not a Viking type, I don’t now what else she can be.

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Romita Durapetra CR 12

Dwarf paladin 10 (Knight of Coins, Oath of the Crusade, Oath of Vengeance)/furious guardian 2

LG Medium humanoid (dwarf)

Init +0; Senses darkvision 60 ft., Perception +16/+18

Aura anchoring (20 ft., DC 17), courage (10 ft.), good


Defense

AC 21, touch 11, flat-footed 21 (+10 armor, +1 deflection); +4 dodge vs. monsters of the giant subtype

hp 147 (12d10+72+3)

Fort +15, Ref +6, Will +11; +2 racial vs. poison, spells, and spell-like abilities; +4 sacred to remove temporary negative levels (magic medal)

Defensive Abilities divine grace +2, guarded thoughts; Immune disease, fear


Offense

Speed 20 ft.

Melee +2 furious earth breaker +19/+14/+9 (2d6+6, x3) or +1/+1 warhammer musket +17/+12/+7 (1d8+5, x3)

Ranged +1/+1 warhammer musket +12 (1d8+1, x4)

Special Attacks channel wrath, rage 11 rounds/day, rage powers (intimidating glare*, lesser celestial totem), smite evil 4/day (+2 attack and AC, +10/+20 damage) 

Spell-Like Abilities (CL 10th, concentration +12)

At will- eye for forgeries

Paladin Spells Prepared (CL 7th; concentration +16)

2nd Level- bladed dash, righteous vigor

1st Level- bless, divine favor, wrath


Statistics

Str 18, Dex 10, Con 20, Int 14, Wis 12, Cha 15

Base Atk +12; CMB +16; CMD 26 (30 vs. bull rush or trip while standing on solid ground)

Traits Faith in The One, Zest for Battle

Feats Exotic Weapons Proficiency (firearms), Furious Spell, Power Attack, Toughness, Unsanctioned Knowledge, Weapon Focus (earth breaker)

Skills Craft (jewelry) +21, Intimidate +14, Heal +16, Knowledge (nobility) +17, Perception +16/+18, Sense Motive +16

Languages Celestial, Common, Dwarven, Elven

SQ blessings of prosperity (target gains a +4 sacred bonus on Perception checks and to CMD against disarm and steal combat maneuvers; target can treat one settlement as having its base value and purchase limit increased by 30%), chosen ally, code of conduct, craftsman, divine bond (weapon +2, 10 min., 2/day), guard dedication (rage power), industrious urbanite, lay on hands 7/day (5d6), mercy (fatigued), stonecunning

Gear belt of physical might +2 (Str, Con), (10,000 gp), cassock of the clergy (4,600 gp), dwarven fire ale, 6 doses (300 gp), dwarven trail rations (2 gp), +2 furious earth breaker (18,340 gp), gold holy symbol (100 gp), headband of vast intelligence +4 (16,000 gp), helm of fearsome mien (5,000 gp), icecap ale (40 gp), medal of the hero’s heart (3,400 gp), mithral full plate of speed (26,500 gp), paladin’s kit (9 gp), potion of cure moderate wounds (300 gp), powder horn (3 gp) with 10 doses of black powder (100 gp), ring of protection +1 (2,000 gp), rod of metal and mineral individuation (10,500 gp), titan’s tonic (200 gp), +1/+1 warhammer musket (10,200 gp) with 10 bullets (30 gp) 3 molten shots (120 gp) and one dispelling bullet (250 gp), 6 gp

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