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mercoledì 4 novembre 2020

Sarnakand the Magnificent, Level 1

 This is another character build that I longly struggled with. The P1 vanilla version of the Witch Raider, that I published for SoP a while ago! And the perfect character for my SO. It was very difficult to find a way to give him all the qualities he has to me.

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Sarnakand The Magnificent CR 1

Half-elf inquisitor 1 (Ravener Hunter, Sanctified Slayer)

NG Medium humanoid (elf, human)

Init +2; Senses low-light vision, Perception +9


Defense

AC 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)

hp 9 (1d8+1)

Fort +3, Ref +2, Will +5. +2 racial bonus vs. enchantment spells and effects

Immune sleep


Offense

Speed 30 ft.

Melee bastard sword one-handed +1 (1d10, 19-20), or bastard sword two-handed +1 (1d10,19-20)

Ranged light crossbow +2 (1d8, 19-20)

Special Attacks channel positive energy 3/day (1d6, DC 12), studied target +1

Inquisitor Spells Known (CL 1st; concentration +4)

1st Level (2/day)- protection from evil, reveal secrets (DC 14)

0-Level (At will)- daze (DC 14), detect magic, guidance, read magic, stabilize

Mystery Life


Statistics

Str 10, Dex 14, Con 12, Int 13, Wis 16, Cha 14

Base Atk +0; CMB +0; CMD 12

Traits Mathematical Prodigy, Mediator

Feats Exotic Heritage* (Knowledge-engineering), Weapon Focus (bastard sword)

Skills Acrobatics +3, Diplomacy +7, Intimidate +7, Knowledge (engineering) +7/+10, Perception +9, Sense Motive +8, Stealth +6

SQ ancestral skill, charged by nature, holy magic, monster lore, stern gaze +1

Gear bastard sword (35 gp), buckler (5 gp), caltrops (1 gp), hex nail (20 gp), inquisitor’s kit (30 gp), leather armor (10 gp), light crossbow (35 gp) with 20 bolts (2 gp), 2 gp

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