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sabato 19 ottobre 2024

New Mythic Rage Powers, Part 8

 Greater Sun Totem to Impelling Disarm!

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Mythic Greater Sun Totem: The barbarian gains cold resistance equal to her fire resistance, and deals an additional 1d6 of fire damage with her halo and unarmed strikes, plus another 1d6 at 4th, 7th, and 10th tier.


Mythic Greater Tyrant Totem: The barbarian adds her mythic tier to their interior AC and to the swallowed creature’s check DC to escape the grapple.


Mythic Greater Undead Blood: While raging, the barbarian gains a +4 bonus to saves against paralysis and sleep.


Mythic Greater Water Totem: The barbarian benefits from this power even while not raging.


Mythic Ground Breaker: The barbarian affects the terrain in a 5 ft. radius around her for every 2 mythic tier she possesses (minimum 5 feet). The barbarian can choose to exclude her allies in the area from the effects of this power.


Mythic Guarded Life: The barbarian adds her mythic tier to the number of damage points she can convert into nonlethal damage.


 Mythic Hissing Rage: The barbarian adds ½ her mythic tier (minimum 1) to the save DC against her hissing rage poison.


Mythic Hive Totem: The barbarian adds ½ her mythic tier (minimum 1) to her bonus on Strength ability checks and CMD, without a maximum.


Mythic Hive Totem Resilience: The barbarian adds ½ her mythic tier (minimum 1) to her bonus on combat maneuver check and CMD, without a maximum.


Mythic Hive Totem Toxicity: The barbarian takes no penalty on attack rolls with her bite attack from the animal fury rage power, and adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Hsursha’s Veil: The barbarian adds ½ her mythic tier (minimum 1) to her bonus on Stealth checks, and gains total concealment against ranged attacks and attacks of opportunity.


Mythic Hurling: The range increment doubles and the size of a hurled objects increases by two categories. This stacks with mythic lesser hurling and mythic greater hurling.


Mythic Hurling Charge: The barbarian can make any number of attacks with thrown weapons during a charge up to her maximum number of attacks in a round, as long as she moves at least 10 feet between one attack and the other. The melee attack at the end of the charge counts against the barbarian’s maximum number of attacks during a charge.


Mythic Impelling Disarm: The barbarian adds her mythic tier to her disarm maneuver, and doesn’t take the penalty on her ranged attack roll for throwing a weapon that isn’t designed to be thrown.

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