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domenica 18 ottobre 2026

New Warpriest Focused Blessing: Einherji

Each subdomain needs its own associated focused blessing.

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Einherji

Associated Blessings: Chaos, Repose.

Replacement Blessing: The following minor blessing replaces the anarchic strike ability of the Chaos blessing or the gentle rest ability of the Repose blessing.

Challenge of Single Combat (Ex): At 1st level, you can choose a single target within sight to challenge by attempting an Intimidate check to demoralize that creature as a standard action. If the check succeeds, in the next round, the target is shaken and you gain a +2 bonus on attack rolls and damage rolls against that target, but you take a –2 penalty to your AC, except against attacks made by the target.

sabato 17 ottobre 2026

New Subdomain: Valkyrie

If every outsider race has a subdomain, then this one deserves its own too.

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Valkyrie

Associated Domains: Chaos, Repose.

Replacement Power: The following granted power replaces the chaos blade power of the Chaos domain or the ward against death power of the Repose subdomain. Valkyries are a race of chaotic neutral outsiders.

Mount of Valhalla (Su): At 8th level, you gain a bonded mount, as a paladin of your cleric level -2. You must select a giant swan or a pegasus as your animal companion. A pegasus companion follows the rules for a Pegasus Knight in Legendary Cavaliers. When your mount would gain the celestial template, it gains the advanced template instead.

Replacement Domain Spells: 5th— divine power, 8th— greater summon flying mount, 9th— soul bind (on willing creatures only).

mercoledì 14 ottobre 2026

New Subdomain: Thunder

Who wants a cleric of Thunder and Lightning? I do!

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Thunder

Associated Domain: Weather

Replacement Power: The following granted power replaces the lightning lord power of the Weather subdomain.

Peal of Thunder (Su): At 8th level, you can call a booming peal of thunder that deals 4d6 points of sonic damage and deafens all creatures in a 20-ft. radius. You can use this ability a number of times per day equal to ½ your cleric level. 

Replacement Domain Spells: 5th- resounding blow, 6th- litany of thunder, 8th- resonating word.

domenica 11 ottobre 2026

New Weapon Quality: Exploding

If an alchemist can infuse a poison or a potion into her weapon, then he should be able to infuse a bomb, too.

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Exploding

Aura faint transmutation CL 3rd

Price +1 bonus; Weight —

This is an enchantment favored by goblin alchemists. An exploding weapon is similar to an injecting weapon, except that its reservoir can hold up the reagents normally used to make one alchemical bomb. The alchemist creating the bomb can apply one of the following discoveries to it: acid bomb, anarchic bombs, axiomatic bombs, boneshard bomb, concussive bomb, force bomb, frost bomb, healing bomb, hellfire bomb, holy bombs, profane bomb, scrap bomb, shock bomb, or void bomb. The selected discovery only alters the bomb’s damage type, without other effects. When the wielder (who can be a different person from the alchemist who charged the bomb into the weapon) activates the reagents as a swift action, the weapon deals +1d6 fire damage with a successful hit (or damage of another type depending on an applied discovery) for a number of rounds equal to the number of d6 of damage the charged bomb would have normally dealt. On a critical hit, the wielder can choose to have the weapon discharge all the remaining bomb damage at a time against the hit creature. Unlike injecting weapons, weapons of any type may be granted the exploding quality. Filling or refilling the weapon’s reservoir is a full-round action.

Construction

Requirements Craft Magic Arms and Armor, creator must be an alchemist with the fire brand discovery; Price —

sabato 10 ottobre 2026

New Druid Domain: Owl

This could be granted to worshipers of Athena or Fricka.

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Owl

Granted Powers: You see in the dark and fly in the night without a sound like the great birds of wisdom.

Familiar: You gain an owl familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.

Silent Predator (Su): As a swift action, you may add a bonus equal to half your druid level (minimum +1) on one Perception or Stealth check while flying. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

See in the Dark (Ex): At 8th level, you gain the all-around vision ability while flying.

Domain Spells: 1st- keen senses, 2nd- owl’s wisdom, 3rd- detect thoughts, 4th- eyes of the void, 5th- overland flight, 6th- legend lore, 7th- animal shapes (birds only), 8th- curse of night, 9th- foresight.

mercoledì 7 ottobre 2026

The Bardess’ Library #24 Is Out!

The newest issue of my magazine is here, and it’s already TWO YEARS since it began! I honestly didn’t think I had in me to bring it so far! Thank you everyone for helping me doing this!

This month’s theme is Rage! And tomorrow, you will find a new thing on my Patreon to celebrate!

domenica 4 ottobre 2026

New Druid Domain: Horse

REALLY this wasn’t already done?!

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Horse

Granted Powers: The noblest steed and the fastest runner of the plains is your totemic animal.

Mount (Ex): You gain the exotic mount ability as a beast rider cavalier of your druid level. You can only select a horse or pony as your mount.

Free Runner (Ex): At 6th level, your land speed increases by +10 feet. At 12th level, this increases to +20 feet. When you are mounted, this bonus applies to your mount instead.

Domain Spells: 1st- ant haul, 2nd- communal mount, 3rd- haste, 4th- communal phantom steed, 5th- heal mount, 6th- summon stampede, 7th- animal shapes (equine creatures only), 8th- word of recall, 9th- heroic invocation.

sabato 3 ottobre 2026

Thank You To My Patrons!

October has come and an important milestone is near for many of us. We will soon have an occasion to show what we really want- peace or war? Love or hate? Being together or being divided, against one another? Choose wisely, and don’t avoid to choose. This is the moment to fight as we can for what we love.

Thank you to my Supporter patrons:

-Raphael Bressel

-7th Mastery

-Zabor

-Glenbuckie Publishing

-Syltorian

Tomorrow, a new piece of exclusive content will be published on my Patreon page. Please enjoy it!

mercoledì 30 settembre 2026

New Druid Domain: Boar

Some beasts were missing even if the druids could be their dedicated shamans.

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Boar

Granted Powers: Your fury is the fury of savage beasts roaming in the woods and plains.

Familiar: You gain a pig familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.

Toughness: You gain Toughness as a bonus feat.

Powerful Charge (Ex): At 8th level, you may use the powerful charge special attack, dealing double damage to your opponent. You add your Wisdom bonus to this attack instead of your Strength bonus. You can use this ability once per day at 8th level, and one additional time per day for every 4 cleric levels beyond 8th. 

Domain Spells: 1st- linebreaker, 2nd- bloodhound, 3rd- rage, 4th- summon nature’s ally IV (boars and dire boars only), 5th- battle trance, 6th- mass bull’s strength, 7th- animal shapes (boars and pigs only), 8th- frightful aspect, 9th- regenerate.

domenica 27 settembre 2026

Unique Witch Patron: Berserk

Because Norse gods also sponsored witches.

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 Berserk (Unique Patron)

The Aesir grant power to their chosen warriors and priests to assist them in battle, but can assume control of their body at any moment. You gain the fury shaman hex at 1st level, but whenever you drop under 50% of your hit points, you gain the effects of the hex yourself and are forced to attack the nearest creature. There is no limit to the number of times per day you can fall into a forced fury.

Available Patron Themes: Ancestors, Protection, Strength, Revenge.

Spell Changes: 6th- rage, 8th- confusion, 16th- blood mist.

sabato 26 settembre 2026

Jacinth Dragon (Young, Adult, & Ancient)

A new land dragon (as mentioned in The Bardess’ Library #5 and stated a while ago on this blog)!

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Dragon (Land, Jacinth), Young Jacinth Dragon


Young Jacinth Dragon CR 8

XP 4,800

NG Medium dragon (fire)

Init +2; Senses dragon senses; Perception +13


Defense

AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)

hp 94 (9d12+36)

Fort +9, Dex +8, Will +9

Defensive Abilities hypnotic shades; Immune charm, fire, light spells and effects, paralysis, sleep

Weaknesses vulnerability to cold


Offense

Speed 40 ft., fly 150 ft. (avg.)

Melee bite +14 (1d8+6), 2 claws +14 (1d6+4), 2 wings +8 (1d4+2)

Special Attacks breath weapon (30 ft. cone, DC 17, 6d6 fire)

Spell-Like Abilities (CL 9th; concentration +10)

At will- hypnotism (DC 12)

Spells Known (CL 1st; concentration +2)

1st (4/day)- burning disarm (DC 13), burning sands

0 (at will)- detect magic, flare (DC 11), light, spark


Statistics

Str 19, Dex 14, Con 17, Int 12, Wis 13, Cha 12

Base Atk +9; CMB +13; CMD 25 (29 vs. trip)

Feats Elemental Focus (fire), Iron Will, Toughness, Weapon Focus (bite, claw)

Skills Diplomacy +13, Fly +14, Knowledge (geography, history, nature) +13, Perception +13, Spellcraft +13

Languages Draconic, Ignan


Ecology

Environment hot deserts

Organization solitary

Treasure triple


Dragon (Land, Jacinth), Adult Jacinth Dragon


Adult Jacinth Dragon CR 12

XP 19,200

NG Large dragon (fire)

Init +5; Senses dragon senses; Perception +21

Aura charming presence (180 ft., DC 20)


Defense

AC 29, touch 10, flat-footed 28 (+1 Dex, +19 natural, -1 size)

hp 190 (15d12+90)

Fort +14, Dex +12, Will +14

Defensive Abilities hypnotic shades; DR 5/magic; Immune charm, fire, light spells and effects, paralysis, sleep; SR 23

Weaknesses vulnerability to cold


Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +22 (2d6+10), 2 claws +22 (1d8+7), 2 wings +19 (1d6+3), tail slap +21 (1d8+10)

Space 10 ft., Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40 ft. cone, DC 22, 12d6 fire)

Spell-Like Abilities (CL 15th; concentration +18)

At will- burning gaze (DC 15), elemental aura (fire only) (DC 16), hypnotism (DC 14)

1/combat- blink

Spells Known (CL 7th; concentration +10)

3rd (5/day)- heatstroke (DC 17), shifting sand (DC 16)

2nd (7/day)- burst of radiance (DC 15), fear the sun (DC 15), fury of the sun (DC 16)

1st (7/day)- blend with surroundings,  burning disarm (DC 15), burning sands, flare burst (DC 14), produce flame

0 (at will)- create water, detect magic, flare (DC 13), know direction, light, spark, stabilize


Statistics

Str 25, Dex 12, Con 21, Int 16, Wis 17, Cha 16

Base Atk +15; CMB +23; CMD 34 (38 vs. trip)

Feats Elemental Focus (fire), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Toughness, Weapon Focus (bite, claw)

Skills Diplomacy +21, Fly +13, Knowledge (geography, history, nature) +21, Perception +21, Spellcraft +21, Survival +21, Use Magic Device +21

Languages Common, Draconic, Ignan, Sphinx


Ecology

Environment hot deserts

Organization solitary

Treasure triple


Dragon (Land, Jacinth), Ancient Jacinth Dragon


Ancient Jacinth Dragon CR 17

XP 102,400

NG Huge dragon (fire)

Init +4; Senses dragon senses; Perception +35

Aura charming presence (300 ft., DC 26)


Defense

AC 39, touch 10, flat-footed 39 (+31 natural, -2 size)

hp 333 (23d12+184)

Fort +20, Dex +15, Will +20

Defensive Abilities hypnotic shades, light reflection (DC 28); DR 15/magic; Immune charm, fire, light spells and effects, paralysis, sleep; SR 28

Weaknesses vulnerability to cold


Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +33 (2d8+15), 2 claws +33 (2d6+11), 2 wings +31 (1d8+5), tail slap +31 (1d8+15)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50 ft. cone, DC 28, 20d6 fire), crush (small, 2d8+15, DC 28)

Spell-Like Abilities (CL 23th; concentration +28)

At will- burning gaze (DC 17), cleansing fire (DC 20), elemental aura (fire only) (DC 18), healing flames (DC 19), hypnotism (DC 16)

1/combat- blink

Spells Known (CL 15th; concentration +20)

7th (4/day)- fire storm (DC 23), sunbeam (DC 22)

6th (6/day)- dust form, move earth, sirocco (DC 22)

5th (7/day)- fire snake (DC 21), stoneskin, wall of fire, wall of light (DC 20)

4th (7/day)- brightest light, cure serious wounds, flame strike (DC 20), greater flaming sphere (DC 20)

3rd (7/day)- cup of dust (DC 18), daylight, heatstroke (DC 19), shifting sand (DC 18)

2nd (7/day)- burst of radiance (DC 17), fear the sun (DC 17), flaming sphere (DC 18), fury of the sun (DC 18), heat metal

1st (8/day)- blend with surroundings,  burning disarm (DC 17), burning sands, flare burst (DC 16), produce flame

0 (at will)- create water, detect magic, flare (DC 15), know direction, light, purify food and drink, resistance, spark, stabilize


Statistics

Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20

Base Atk +23; CMB +36; CMD 46 (50 vs. trip)

Feats Alertness, Blinding Critical, Critical Focus, Elemental Focus (fire), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Toughness, Weapon Focus (bite, claw), Wingover

Skills Diplomacy +31, Fly +18, Intimidate +31, Knowledge (geography, history, nature) +31, Perception +35, Sense Motive +35, Spellcraft +31, Survival +31, Use Magic Device +31

Languages Celestial, Common, Draconic, Giant, Ignan, Sphinx


Ecology

Environment hot deserts

Organization solitary

Treasure triple